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- -------------------------------------------------------------------------------------------
- --
- -- raylib [textures] example - Load textures from raw data
- --
- -- NOTE: Images are loaded in CPU memory (RAM) textures are loaded in GPU memory (VRAM)
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
-
- --#include <stdlib.h> -- Required for malloc() and free()
-
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
-
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data")
-
- -- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-
- -- Load RAW image data (512x512, 32bit RGBA, no file header)
- local sonicRaw = LoadImageRaw("resources/texture_formats/sonic_R8G8B8A8.raw", 512, 512, TextureFormat.UNCOMPRESSED_R8G8B8A8, 0)
- local sonic = LoadTextureFromImage(sonicRaw) -- Upload CPU (RAM) image to GPU (VRAM)
- UnloadImage(sonicRaw) -- Unload CPU (RAM) image data
-
- -- Generate a checked texture by code (1024x1024 pixels)
- local width = 1024
- local height = 1024
-
- -- Dynamic memory allocation to store pixels data (Color type)
- local pixels = {}
-
- for y = 1, height do
- for x = 1, width do
- if ((((x - 1)/32+(y - 1)//32)//1)%2 == 0) then pixels[(y - 1)*height + x] = DARKBLUE
- else pixels[(y - 1)*height + x] = SKYBLUE end
- end
- end
-
- -- Load pixels data into an image structure and create texture
- local checkedIm = LoadImageEx(pixels, width, height)
- local checked = LoadTextureFromImage(checkedIm)
- UnloadImage(checkedIm) -- Unload CPU (RAM) image data
-
- -- Dynamic memory must be freed after using it
- --free(pixels) -- Unload CPU (RAM) pixels data
- -------------------------------------------------------------------------------------------
-
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- -- TODO: Update your variables here
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.3))
- DrawTexture(sonic, 330, -20, WHITE)
-
- DrawText("CHECKED TEXTURE ", 84, 100, 30, DARKBLUE)
- DrawText("GENERATED by CODE", 72, 164, 30, DARKBLUE)
- DrawText("and RAW IMAGE LOADING", 46, 226, 30, DARKBLUE)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
-
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- UnloadTexture(sonic) -- Texture unloading
- UnloadTexture(checked) -- Texture unloading
-
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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