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- #**************************************************************************************************
- #
- # raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
- #
- # Copyright (c) 2015 Ramon Santamaria (@raysan5)
- #
- # This software is provided "as-is", without any express or implied warranty. In no event
- # will the authors be held liable for any damages arising from the use of this software.
- #
- # Permission is granted to anyone to use this software for any purpose, including commercial
- # applications, and to alter it and redistribute it freely, subject to the following restrictions:
- #
- # 1. The origin of this software must not be misrepresented; you must not claim that you
- # wrote the original software. If you use this software in a product, an acknowledgment
- # in the product documentation would be appreciated but is not required.
- #
- # 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- # as being the original software.
- #
- # 3. This notice may not be removed or altered from any source distribution.
- #
- #**************************************************************************************************
-
- # define raylib platform to compile for
- # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
- # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
- PLATFORM ?= PLATFORM_DESKTOP
-
- # determine PLATFORM_OS in case PLATFORM_DESKTOP selected
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
- ifeq ($(OS),Windows_NT)
- PLATFORM_OS=WINDOWS
- LIBPATH=win32
- else
- UNAMEOS:=$(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS=LINUX
- LIBPATH=linux
- else
- ifeq ($(UNAMEOS),Darwin)
- PLATFORM_OS=OSX
- LIBPATH=osx
- endif
- endif
- endif
- endif
-
- # define compiler: gcc for C program, define as g++ for C++
- ifeq ($(PLATFORM),PLATFORM_WEB)
- # define emscripten compiler
- CC = emcc
- else
- ifeq ($(PLATFORM_OS),OSX)
- # define llvm compiler for mac
- CC = clang
- else
- # define default gcc compiler
- CC = gcc
- endif
- endif
-
- # define compiler flags:
- # -O2 defines optimization level
- # -Wall turns on most, but not all, compiler warnings
- # -std=c99 use standard C from 1999 revision
- ifeq ($(PLATFORM),PLATFORM_RPI)
- CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
- else
- CFLAGS = -O2 -Wall -std=c99
- endif
- ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --shell-file ../../templates/web_shell/shell.html
- #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it)
- #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
- #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
- endif
-
- #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
-
- # define any directories containing required header files
- ifeq ($(PLATFORM),PLATFORM_RPI)
- INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
- else
- INCLUDES = -I. -I../src
- # external libraries headers
- # GLFW3
- INCLUDES += -I../external/glfw3/include
- # OpenAL Soft
- INCLUDES += -I../external/openal_soft/include
- endif
-
- # define library paths containing required libs
- ifeq ($(PLATFORM),PLATFORM_RPI)
- LFLAGS = -L. -L../src -L/opt/vc/lib
- else
- LFLAGS = -L. -L../src
- # external libraries to link with
- # GLFW3
- LFLAGS += -L../external/glfw3/lib/$(LIBPATH)
- ifneq ($(PLATFORM_OS),OSX)
- # OpenAL Soft
- LFLAGS += -L../external/openal_soft/lib/$(LIBPATH)
- endif
- endif
-
- # define any libraries to link into executable
- # if you want to link libraries (libname.so or libname.a), use the -lname
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),LINUX)
- # libraries for Debian GNU/Linux desktop compiling
- # requires the following packages:
- # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -lpthread -ldl
- # on XWindow could require also below libraries:
- LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
- else
- ifeq ($(PLATFORM_OS),OSX)
- # libraries for OS X 10.9 desktop compiling
- # requires the following packages:
- # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
- else
- # libraries for Windows desktop compiling
- # NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32
- endif
- endif
- endif
- ifeq ($(PLATFORM),PLATFORM_RPI)
- # libraries for Raspberry Pi compiling
- # NOTE: OpenAL Soft library should be installed (libopenal1 package)
- LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
- endif
- ifeq ($(PLATFORM),PLATFORM_WEB)
- # NOTE: Set the correct path to libraylib.bc
- LIBS = ../src/libraylib.bc
- endif
-
- # define additional parameters and flags for windows
- ifeq ($(PLATFORM_OS),WINDOWS)
- # resources file contains windows exe icon
- # -Wl,--subsystem,windows hides the console window
- WINFLAGS = ../src/resources -Wl,--subsystem,windows
- endif
-
- ifeq ($(PLATFORM),PLATFORM_WEB)
- EXT = .html
- endif
-
- # define all object files required
- SAMPLES = \
- arkanoid \
- asteroids \
- asteroids_survival \
- floppy \
- gold_fever \
- gorilas \
- missile_commander \
- pang \
- snake \
- space_invaders \
- tetris \
- fix_dylib \
-
-
- # typing 'make' will invoke the first target entry in the file,
- # in this case, the 'default' target entry is raylib
- default: samples
-
- # compile all game samples
- samples: $(SAMPLES)
-
- # compile game sample - arkanoid
- arkanoid: arkanoid.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile game sample - steroids
- asteroids: asteroids.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile game sample - asteroids_survival
- asteroids_survival: asteroids_survival.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile game sample - floppy
- floppy: floppy.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile game sample - gold_fever
- gold_fever: gold_fever.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile game sample - gorilas
- gorilas: gorilas.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile game sample - missile_commander
- missile_commander: missile_commander.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile game sample - pang
- pang: pang.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile game sample - snake
- snake: snake.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile game sample - space_invaders
- space_invaders: space_invaders.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile game sample - tetris
- tetris: tetris.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # fix dylib install path name for each executable (MAC)
- fix_dylib:
- ifeq ($(PLATFORM_OS),OSX)
- find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
- endif
-
- # clean everything
- clean:
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),OSX)
- find . -type f -perm +ugo+x -delete
- rm -f *.o
- else
- ifeq ($(PLATFORM_OS),LINUX)
- find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
- else
- del *.o *.exe
- endif
- endif
- endif
- ifeq ($(PLATFORM),PLATFORM_RPI)
- find . -type f -executable -delete
- rm -f *.o
- endif
- ifeq ($(PLATFORM),PLATFORM_WEB)
- del *.o *.html *.js
- endif
- @echo Cleaning done
-
- # instead of defining every module one by one, we can define a pattern
- # this pattern below will automatically compile every module defined on $(OBJS)
- #%.exe : %.c
- # $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
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