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- #version 330
-
- // Input vertex attributes (from vertex shader)
- in vec2 fragTexCoord;
- in vec4 fragColor;
-
- // Input uniform values
- uniform sampler2D texture0;
- uniform vec4 colDiffuse;
-
- // Output fragment color
- out vec4 finalColor;
-
- // NOTE: Add here your custom variables
-
- void main()
- {
- // Texel color fetching from texture sampler
- vec4 texelColor = texture(texture0, fragTexCoord)*colDiffuse*fragColor;
-
- // Convert texel color to grayscale using NTSC conversion weights
- float gray = dot(texelColor.rgb, vec3(0.299, 0.587, 0.114));
-
- // Calculate final fragment color
- finalColor = vec4(gray, gray, gray, texelColor.a);
- }
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