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11 years ago
11 years ago
11 years ago
11 years ago
11 years ago
  1. changelog
  2. ---------
  3. Current: raylib 1.0.2 (November 2013)
  4. -----------------------------------------------
  5. Update: raylib 1.0.2 (30 November 2013)
  6. -----------------------------------------------
  7. [text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx()
  8. [shapes] CheckCollisionRecs() - Added, check collision between rectangles
  9. [shapes] CheckCollisionCircles() - Added, check collision between circles
  10. [shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle
  11. [shapes] GetCollisionRec() - Added, get collision rectangle
  12. [textures] CreateTexture2D() - Added, create Texture2D from Image data
  13. -----------------------------------------------
  14. Update: raylib 1.0.1 (28 November 2013)
  15. -----------------------------------------------
  16. [text] DrawText() - Removed spacing parameter
  17. [text] MeasureText() - Removed spacing parameter
  18. [text] DrawFps() - Renamed to DrawFPS() for coherence with similar function
  19. [core] IsKeyPressed() - Change functionality, check if key pressed once
  20. [core] IsKeyDown() - Added, check if key is being pressed
  21. [core] IsKeyReleased() - Change functionality, check if key released once
  22. [core] IsKeyUp() - Added, check if key is being NOT pressed
  23. [core] IsMouseButtonDown() - Added, check if mouse button is being pressed
  24. [core] IsMouseButtonPressed() - Change functionality, check if mouse button pressed once
  25. [core] IsMouseButtonUp() - Added, check if mouse button is NOT being pressed
  26. [core] IsMouseButtonReleased() - Change functionality, check if mouse button released once
  27. [textures] DrawTexturePro() - Added, texture drawing with 'pro' parameters
  28. [examples] Function changes applied to ALL examples
  29. -----------------------------------------------
  30. Release: raylib 1.0.0 (18 November 2013)
  31. -----------------------------------------------
  32. * Initial version
  33. * 6 Modules provided:
  34. - core: basic window/context creation functions, input management, timming functions
  35. - shapes: basic shapes drawing functions
  36. - textures: image data loading and conversion to OpenGL textures
  37. - text: text drawing, sprite fonts loading, default font loading
  38. - models: basic 3d shapes drawing, OBJ models loading and drawing
  39. - audio: audio device initialization, WAV files loading and playing