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- changelog
- ---------
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- Current: raylib 1.0.2 (November 2013)
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- Update: raylib 1.0.2 (30 November 2013)
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- [text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx()
- [shapes] CheckCollisionRecs() - Added, check collision between rectangles
- [shapes] CheckCollisionCircles() - Added, check collision between circles
- [shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle
- [shapes] GetCollisionRec() - Added, get collision rectangle
- [textures] CreateTexture2D() - Added, create Texture2D from Image data
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- Update: raylib 1.0.1 (28 November 2013)
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- [text] DrawText() - Removed spacing parameter
- [text] MeasureText() - Removed spacing parameter
- [text] DrawFps() - Renamed to DrawFPS() for coherence with similar function
- [core] IsKeyPressed() - Change functionality, check if key pressed once
- [core] IsKeyDown() - Added, check if key is being pressed
- [core] IsKeyReleased() - Change functionality, check if key released once
- [core] IsKeyUp() - Added, check if key is being NOT pressed
- [core] IsMouseButtonDown() - Added, check if mouse button is being pressed
- [core] IsMouseButtonPressed() - Change functionality, check if mouse button pressed once
- [core] IsMouseButtonUp() - Added, check if mouse button is NOT being pressed
- [core] IsMouseButtonReleased() - Change functionality, check if mouse button released once
- [textures] DrawTexturePro() - Added, texture drawing with 'pro' parameters
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- [examples] Function changes applied to ALL examples
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- Release: raylib 1.0.0 (18 November 2013)
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- * Initial version
- * 6 Modules provided:
- - core: basic window/context creation functions, input management, timming functions
- - shapes: basic shapes drawing functions
- - textures: image data loading and conversion to OpenGL textures
- - text: text drawing, sprite fonts loading, default font loading
- - models: basic 3d shapes drawing, OBJ models loading and drawing
- - audio: audio device initialization, WAV files loading and playing
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