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- # Setup the project and settings
- project(examples)
-
- # Directories that contain examples
- set(example_dirs
- audio
- core
- models
- others
- shaders
- shapes
- text
- textures
- )
-
- # Next few lines will check for existence of symbols or header files
- # They are needed for the physac example and threads examples
- set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L)
- include(CheckSymbolExists)
- check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC)
- check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC)
- set(CMAKE_REQUIRED_DEFINITIONS)
-
- if (HAVE_QPC OR HAVE_CLOCK_MONOTONIC)
- set(example_dirs ${example_dirs} physac)
- endif ()
-
- include(CheckIncludeFile)
- CHECK_INCLUDE_FILE("stdatomic.h" HAVE_STDATOMIC_H)
- set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
- find_package(Threads)
- if (CMAKE_USE_PTHREADS_INIT AND HAVE_STDATOMIC_H)
- add_if_flag_compiles("-std=c11" CMAKE_C_FLAGS)
- if (THREADS_HAVE_PTHREAD_ARG)
- add_if_flag_compiles("-pthread" CMAKE_C_FLAGS)
- endif ()
- if (CMAKE_THREAD_LIBS_INIT)
- link_libraries("${CMAKE_THREAD_LIBS_INIT}")
- endif ()
- endif ()
-
- if (APPLE AND NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0")
- add_definitions(-DGL_SILENCE_DEPRECATION)
- MESSAGE(AUTHOR_WARNING "OpenGL is deprecated starting with macOS 10.14 (Mojave)!")
- endif ()
-
- # Collect all source files and resource files
- # into a CMake variable
- set(example_sources)
- set(example_resources)
- foreach (example_dir ${example_dirs})
- # Get the .c files
- file(GLOB sources ${example_dir}/*.c)
- list(APPEND example_sources ${sources})
-
- # Any any resources
- file(GLOB resources ${example_dir}/resources/*)
- list(APPEND example_resources ${resources})
- endforeach ()
-
- if(NOT CMAKE_USE_PTHREADS_INIT OR NOT HAVE_STDATOMIC_H)
- # Items requiring pthreads
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_loading_thread.c)
- endif ()
-
- if (${PLATFORM} MATCHES "Android")
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c)
-
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_solar_system.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_full_solar_system.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_solar_system.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_magicavoxel_loading.c)
-
-
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_raymarching.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_palette_switch.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c)
-
- elseif (${PLATFORM} MATCHES "Web")
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY")
- # Since WASM is used, ALLOW_MEMORY_GROWTH has no extra overheads
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s ALLOW_MEMORY_GROWTH=1 --no-heap-copy")
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html")
- set(CMAKE_EXECUTABLE_SUFFIX ".html")
-
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c)
-
- # Remove the -rdynamic flag because otherwise emscripten
- # does not generate HTML+JS+WASM files, only a non-working
- # and fat HTML
- string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}")
-
- elseif ("${PLATFORM}" STREQUAL "DRM")
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
- list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c)
-
- endif ()
-
- include_directories(BEFORE SYSTEM others/external/include)
-
- if (NOT TARGET raylib)
- find_package(raylib 2.0 REQUIRED)
- endif ()
-
- # Do each example
- foreach (example_source ${example_sources})
- # Create the basename for the example
- get_filename_component(example_name ${example_source} NAME)
- string(REPLACE ".c" "" example_name ${example_name})
-
- # Setup the example
- add_executable(${example_name} ${example_source})
-
- target_link_libraries(${example_name} raylib)
-
- string(REGEX MATCH ".*/.*/" resources_dir ${example_source})
- string(APPEND resources_dir "resources")
-
- if (${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir})
- # The local resources path needs to be mapped to /resources virtual path
- string(APPEND resources_dir "@resources")
- set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}")
- endif ()
- endforeach ()
-
- # Copy all of the resource files to the destination
- file(COPY ${example_resources} DESTINATION "resources/")
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