- const std = @import("std");
- const builtin = @import("builtin");
-
- fn add_module(comptime module: []const u8, b: *std.build.Builder, target: std.zig.CrossTarget) !*std.build.Step {
- // Standard release options allow the person running `zig build` to select
- // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
- const mode = b.standardReleaseOptions();
-
- const all = b.step(module, "All " ++ module ++ " examples");
- const dir = try std.fs.cwd().openDir(
- module,
- .{ .iterate = true },
- );
- var iter = dir.iterate();
- while (try iter.next()) |entry| {
- if (entry.kind != .File) continue;
- const extension_idx = std.mem.lastIndexOf(u8, entry.name, ".c") orelse continue;
- const name = entry.name[0..extension_idx];
- const path = try std.fs.path.join(b.allocator, &.{ module, entry.name });
-
- // zig's mingw headers do not include pthread.h
- if (std.mem.eql(u8, "core_loading_thread", name) and target.getOsTag() == .windows) continue;
-
- const exe = b.addExecutable(name, null);
- exe.addCSourceFile(path, switch (target.getOsTag()) {
- .windows => &[_][]const u8{},
- .linux => &[_][]const u8{},
- .macos => &[_][]const u8{"-DPLATFORM_DESKTOP"},
- else => @panic("Unsupported OS"),
- });
- exe.setTarget(target);
- exe.setBuildMode(mode);
- exe.linkLibC();
- exe.addObjectFile(switch (target.getOsTag()) {
- .windows => "../src/raylib.lib",
- .linux => "../src/libraylib.a",
- .macos => "../src/libraylib.a",
- else => @panic("Unsupported OS"),
- });
-
- exe.addIncludeDir("../src");
- exe.addIncludeDir("../src/external");
- exe.addIncludeDir("../src/external/glfw/include");
-
- switch (exe.target.toTarget().os.tag) {
- .windows => {
- exe.linkSystemLibrary("winmm");
- exe.linkSystemLibrary("gdi32");
- exe.linkSystemLibrary("opengl32");
- exe.addIncludeDir("external/glfw/deps/mingw");
- },
- .linux => {
- exe.linkSystemLibrary("GL");
- exe.linkSystemLibrary("rt");
- exe.linkSystemLibrary("dl");
- exe.linkSystemLibrary("m");
- exe.linkSystemLibrary("X11");
- },
- .macos => {
- exe.linkFramework("Foundation");
- exe.linkFramework("Cocoa");
- exe.linkFramework("OpenGL");
- exe.linkFramework("CoreAudio");
- exe.linkFramework("CoreVideo");
- exe.linkFramework("IOKit");
- },
- else => {
- @panic("Unsupported OS");
- },
- }
-
- exe.setOutputDir(module);
-
- var run = exe.run();
- run.step.dependOn(&b.addInstallArtifact(exe).step);
- run.cwd = module;
- b.step(name, name).dependOn(&run.step);
- all.dependOn(&exe.step);
- }
- return all;
- }
-
- pub fn build(b: *std.build.Builder) !void {
- // Standard target options allows the person running `zig build` to choose
- // what target to build for. Here we do not override the defaults, which
- // means any target is allowed, and the default is native. Other options
- // for restricting supported target set are available.
- const target = b.standardTargetOptions(.{});
-
- const all = b.getInstallStep();
-
- all.dependOn(try add_module("audio", b, target));
- all.dependOn(try add_module("core", b, target));
- all.dependOn(try add_module("models", b, target));
- all.dependOn(try add_module("others", b, target));
- all.dependOn(try add_module("shaders", b, target));
- all.dependOn(try add_module("shapes", b, target));
- all.dependOn(try add_module("text", b, target));
- all.dependOn(try add_module("textures", b, target));
- }
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