|  |  | @ -0,0 +1,86 @@ | 
		
	
		
			
			|  |  |  | const std = @import("std"); | 
		
	
		
			
			|  |  |  | const builtin = @import("builtin"); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | fn add_module(comptime module: []const u8, b: *std.build.Builder, target: std.zig.CrossTarget) !*std.build.Step { | 
		
	
		
			
			|  |  |  | // Standard release options allow the person running `zig build` to select | 
		
	
		
			
			|  |  |  | // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. | 
		
	
		
			
			|  |  |  | const mode = b.standardReleaseOptions(); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | const all = b.step(module, "All " ++ module ++ " examples"); | 
		
	
		
			
			|  |  |  | const dir = try std.fs.cwd().openDir( | 
		
	
		
			
			|  |  |  | module, | 
		
	
		
			
			|  |  |  | .{ .iterate = true }, | 
		
	
		
			
			|  |  |  | ); | 
		
	
		
			
			|  |  |  | var iter = dir.iterate(); | 
		
	
		
			
			|  |  |  | while (try iter.next()) |entry| { | 
		
	
		
			
			|  |  |  | if (entry.kind != .File) continue; | 
		
	
		
			
			|  |  |  | const extension_idx = std.mem.lastIndexOf(u8, entry.name, ".c") orelse continue; | 
		
	
		
			
			|  |  |  | const name = entry.name[0..extension_idx]; | 
		
	
		
			
			|  |  |  | const path = try std.fs.path.join(b.allocator, &.{ module, entry.name }); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // zig's mingw headers do not include pthread.h | 
		
	
		
			
			|  |  |  | if (std.mem.eql(u8, "core_loading_thread", name) and target.getOsTag() == .windows) continue; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | const exe = b.addExecutable(name, path); | 
		
	
		
			
			|  |  |  | exe.setTarget(target); | 
		
	
		
			
			|  |  |  | exe.setBuildMode(mode); | 
		
	
		
			
			|  |  |  | exe.linkLibC(); | 
		
	
		
			
			|  |  |  | exe.addObjectFile(switch (target.getOsTag()) { | 
		
	
		
			
			|  |  |  | .windows => "../src/raylib.lib", | 
		
	
		
			
			|  |  |  | .linux => "../src/libraylib.a", | 
		
	
		
			
			|  |  |  | else => @panic("Unsupported OS"), | 
		
	
		
			
			|  |  |  | }); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | exe.addIncludeDir("../src"); | 
		
	
		
			
			|  |  |  | exe.addIncludeDir("../src/external"); | 
		
	
		
			
			|  |  |  | exe.addIncludeDir("../src/external/glfw/include"); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | switch (exe.target.toTarget().os.tag) { | 
		
	
		
			
			|  |  |  | .windows => { | 
		
	
		
			
			|  |  |  | exe.linkSystemLibrary("winmm"); | 
		
	
		
			
			|  |  |  | exe.linkSystemLibrary("gdi32"); | 
		
	
		
			
			|  |  |  | exe.linkSystemLibrary("opengl32"); | 
		
	
		
			
			|  |  |  | exe.addIncludeDir("external/glfw/deps/mingw"); | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | .linux => { | 
		
	
		
			
			|  |  |  | exe.linkSystemLibrary("GL"); | 
		
	
		
			
			|  |  |  | exe.linkSystemLibrary("rt"); | 
		
	
		
			
			|  |  |  | exe.linkSystemLibrary("dl"); | 
		
	
		
			
			|  |  |  | exe.linkSystemLibrary("m"); | 
		
	
		
			
			|  |  |  | exe.linkSystemLibrary("X11"); | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | else => { | 
		
	
		
			
			|  |  |  | @panic("Unsupported OS"); | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | exe.setOutputDir(module); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | var run = exe.run(); | 
		
	
		
			
			|  |  |  | run.step.dependOn(&b.addInstallArtifact(exe).step); | 
		
	
		
			
			|  |  |  | run.cwd = module; | 
		
	
		
			
			|  |  |  | b.step(name, name).dependOn(&run.step); | 
		
	
		
			
			|  |  |  | all.dependOn(&exe.step); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | return all; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | pub fn build(b: *std.build.Builder) !void { | 
		
	
		
			
			|  |  |  | // Standard target options allows the person running `zig build` to choose | 
		
	
		
			
			|  |  |  | // what target to build for. Here we do not override the defaults, which | 
		
	
		
			
			|  |  |  | // means any target is allowed, and the default is native. Other options | 
		
	
		
			
			|  |  |  | // for restricting supported target set are available. | 
		
	
		
			
			|  |  |  | const target = b.standardTargetOptions(.{}); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | const all = b.getInstallStep(); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | all.dependOn(try add_module("audio", b, target)); | 
		
	
		
			
			|  |  |  | all.dependOn(try add_module("core", b, target)); | 
		
	
		
			
			|  |  |  | all.dependOn(try add_module("models", b, target)); | 
		
	
		
			
			|  |  |  | all.dependOn(try add_module("others", b, target)); | 
		
	
		
			
			|  |  |  | all.dependOn(try add_module("physics", b, target)); | 
		
	
		
			
			|  |  |  | all.dependOn(try add_module("shaders", b, target)); | 
		
	
		
			
			|  |  |  | all.dependOn(try add_module("shapes", b, target)); | 
		
	
		
			
			|  |  |  | all.dependOn(try add_module("text", b, target)); | 
		
	
		
			
			|  |  |  | all.dependOn(try add_module("textures", b, target)); | 
		
	
		
			
			|  |  |  | } |