Browse Source

Minor tweaks

pull/3414/head
Ray 1 year ago
parent
commit
005ba155c0
3 changed files with 4 additions and 4 deletions
  1. +2
    -2
      src/rcore.c
  2. +1
    -1
      src/rcore_desktop.c
  3. +1
    -1
      src/rcore_web.c

+ 2
- 2
src/rcore.c View File

@ -2812,7 +2812,7 @@ static void RecordAutomationEvent(unsigned int frame)
// INPUT_GAMEPAD_CONNECT
/*
if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
(CORE.Input.Gamepad.currentState[gamepad] == true)) // Check if changed to ready
(CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to ready
{
// TODO: Save gamepad connect event
}
@ -2821,7 +2821,7 @@ static void RecordAutomationEvent(unsigned int frame)
// INPUT_GAMEPAD_DISCONNECT
/*
if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
(CORE.Input.Gamepad.currentState[gamepad] == false)) // Check if changed to not-ready
(o">!CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to not-ready
{
// TODO: Save gamepad disconnect event
}

+ 1
- 1
src/rcore_desktop.c View File

@ -1966,7 +1966,7 @@ static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffs
// GLFW3 CursorEnter Callback, when cursor enters the window
static void CursorEnterCallback(GLFWwindow *window, int enter)
{
if (enter == true) CORE.Input.Mouse.cursorOnScreen = true;
if (enter) CORE.Input.Mouse.cursorOnScreen = true;
else CORE.Input.Mouse.cursorOnScreen = false;
}

+ 1
- 1
src/rcore_web.c View File

@ -1336,7 +1336,7 @@ static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffs
// GLFW3 CursorEnter Callback, when cursor enters the window
static void CursorEnterCallback(GLFWwindow *window, int enter)
{
if (enter == true) CORE.Input.Mouse.cursorOnScreen = true;
if (enter) CORE.Input.Mouse.cursorOnScreen = true;
else CORE.Input.Mouse.cursorOnScreen = false;
}

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