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Update examples and remove .exe

pull/3/head
raysan5 10 years ago
parent
commit
01651af08a
23 changed files with 7 additions and 7 deletions
  1. +1
    -0
      .gitignore
  2. BIN
      examples/ex01_basic_window.exe
  3. BIN
      examples/ex02a_logo_raylib.exe
  4. BIN
      examples/ex02b_basic_shapes.exe
  5. BIN
      examples/ex02c_color_palette.exe
  6. +4
    -4
      examples/ex03a_input_keys.c
  7. BIN
      examples/ex03a_input_keys.exe
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    -1
      examples/ex03b_input_mouse.c
  9. BIN
      examples/ex03b_input_mouse.exe
  10. BIN
      examples/ex03c_input_gamepad.exe
  11. BIN
      examples/ex04a_textures.exe
  12. BIN
      examples/ex04b_texture_rectangle.exe
  13. BIN
      examples/ex05a_sprite_fonts.exe
  14. BIN
      examples/ex05b_rbmf_fonts.exe
  15. +1
    -1
      examples/ex06a_color_select.c
  16. BIN
      examples/ex06a_color_select.exe
  17. BIN
      examples/ex06b_logo_anim.exe
  18. BIN
      examples/ex06c_font_select.exe
  19. BIN
      examples/ex07a_3d_mode.exe
  20. BIN
      examples/ex07b_3d_shapes.exe
  21. +1
    -1
      examples/ex07c_3d_models.c
  22. BIN
      examples/ex07c_3d_models.exe
  23. BIN
      examples/ex08_audio.exe

+ 1
- 0
.gitignore View File

@ -12,6 +12,7 @@ src/vector3.o
src/stb_image.o
src/*.exe
examples/*.o
examples/*.exe
# Ignore thumbnails created by windows
Thumbs.db

BIN
examples/ex01_basic_window.exe View File


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examples/ex02a_logo_raylib.exe View File


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examples/ex02b_basic_shapes.exe View File


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examples/ex02c_color_palette.exe View File


+ 4
- 4
examples/ex03a_input_keys.c View File

@ -30,10 +30,10 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_RIGHT)) ballPosition.x += 0.8;
if (IsKeyPressed(KEY_LEFT)) ballPosition.x -= 0.8;
if (IsKeyPressed(KEY_UP)) ballPosition.y -= 0.8;
if (IsKeyPressed(KEY_DOWN)) ballPosition.y += 0.8;
if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8;
if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8;
if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8;
if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8;
//----------------------------------------------------------------------------------
// Draw

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examples/ex03a_input_keys.exe View File


+ 0
- 1
examples/ex03b_input_mouse.c View File

@ -19,7 +19,6 @@ int main()
int screenHeight = 450;
Vector2 ballPosition = { -100.0, -100.0 };
int counter = 0;
int mouseX, mouseY;
InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input");

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examples/ex03b_input_mouse.exe View File


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examples/ex03c_input_gamepad.exe View File


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examples/ex04a_textures.exe View File


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examples/ex04b_texture_rectangle.exe View File


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examples/ex05a_sprite_fonts.exe View File


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examples/ex05b_rbmf_fonts.exe View File


+ 1
- 1
examples/ex06a_color_select.c View File

@ -37,7 +37,7 @@ int main()
Vector2 mousePoint;
InitWindowEx(screenWidth, screenHeight, "raylib example 06a - color selection", false, "resources/mouse.png");
InitWindow(screenWidth, screenHeight, "raylib example 06a - color selection");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------

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examples/ex06a_color_select.exe View File


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examples/ex06b_logo_anim.exe View File


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examples/ex06c_font_select.exe View File


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examples/ex07a_3d_mode.exe View File


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examples/ex07b_3d_shapes.exe View File


+ 1
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examples/ex07c_3d_models.c View File

@ -27,7 +27,7 @@ int main()
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
Texture2D texture = LoadTexture("resources/catwhite.png");
Texture2D texture = LoadTexture("resources/catsham.png");
Model cat = LoadModel("resources/cat.obj");
SetModelTexture(&cat, texture); // Link texture to model
//--------------------------------------------------------------------------------------

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examples/ex07c_3d_models.exe View File


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examples/ex08_audio.exe View File


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