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@ -4606,6 +4606,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i |
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// NOTE: Before closing window, while loop must be left! |
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} |
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#if defined(SUPPORT_SCREEN_CAPTURE) |
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else if (key == GLFW_KEY_F12 && action == GLFW_PRESS) |
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{ |
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#if defined(SUPPORT_GIF_RECORDING) |
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@ -4648,14 +4649,13 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i |
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} |
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} |
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else |
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#endif // SUPPORT_GIF_RECORDING |
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#if defined(SUPPORT_SCREEN_CAPTURE) |
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#endif // SUPPORT_GIF_RECORDING |
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{ |
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TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); |
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screenshotCounter++; |
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} |
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#endif // SUPPORT_SCREEN_CAPTURE |
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} |
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#endif // SUPPORT_SCREEN_CAPTURE |
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else |
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{ |
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// WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1 |
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@ -5978,6 +5978,7 @@ void UWPKeyDownEvent(int key, bool down, bool controlKey) |
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// Time to close the window. |
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CORE.Window.shouldClose = true; |
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} |
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#if defined(SUPPORT_SCREEN_CAPTURE) |
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else if (key == KEY_F12 && down) |
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{ |
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#if defined(SUPPORT_GIF_RECORDING) |
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@ -6011,14 +6012,13 @@ void UWPKeyDownEvent(int key, bool down, bool controlKey) |
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} |
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} |
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else |
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#endif // SUPPORT_GIF_RECORDING |
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#if defined(SUPPORT_SCREEN_CAPTURE) |
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#endif // SUPPORT_GIF_RECORDING |
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{ |
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TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); |
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screenshotCounter++; |
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} |
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#endif // SUPPORT_SCREEN_CAPTURE |
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} |
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#endif // SUPPORT_SCREEN_CAPTURE |
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else |
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{ |
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CORE.Input.Keyboard.currentKeyState[key] = down; |
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