|
|
@ -948,7 +948,10 @@ Material *LoadMaterials(const char *fileName, int *materialCount) |
|
|
|
#endif |
|
|
|
|
|
|
|
// Set materials shader to default (DIFFUSE, SPECULAR, NORMAL) |
|
|
|
for (unsigned int i = 0; i < count; i++) materials[i].shader = GetShaderDefault(); |
|
|
|
if (materials != NULL) |
|
|
|
{ |
|
|
|
for (unsigned int i = 0; i < count; i++) materials[i].shader = GetShaderDefault(); |
|
|
|
} |
|
|
|
|
|
|
|
*materialCount = count; |
|
|
|
return materials; |
|
|
|