|  |  | @ -948,7 +948,10 @@ Material *LoadMaterials(const char *fileName, int *materialCount) | 
		
	
		
			
			|  |  |  | #endif | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Set materials shader to default (DIFFUSE, SPECULAR, NORMAL) | 
		
	
		
			
			|  |  |  | for (unsigned int i = 0; i < count; i++) materials[i].shader = GetShaderDefault(); | 
		
	
		
			
			|  |  |  | if (materials != NULL) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | for (unsigned int i = 0; i < count; i++) materials[i].shader = GetShaderDefault(); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | *materialCount = count; | 
		
	
		
			
			|  |  |  | return materials; | 
		
	
	
		
			
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