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@ -3899,6 +3899,8 @@ unsigned int rlLoadShaderBuffer(unsigned long long size, const void *data, int u |
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glGenBuffers(1, &ssbo); |
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo); |
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glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, usageHint? usageHint : RL_STREAM_COPY); |
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glClearBufferData(GL_SHADER_STORAGE_BUFFER, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, 0); |
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); |
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#endif |
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return ssbo; |
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