@ -1234,8 +1234,8 @@ RLAPI Texture2D GetShapesTexture(void); // Get t
RLAPI Rectangle GetShapesTextureRectangle ( void ) ; / / Get texture source rectangle that is used for shapes drawing
RLAPI Rectangle GetShapesTextureRectangle ( void ) ; / / Get texture source rectangle that is used for shapes drawing
/ / Basic shapes drawing functions
/ / Basic shapes drawing functions
RLAPI void DrawPixel ( int posX , int posY , Color color ) ; / / Draw a pixel
RLAPI void DrawPixelV ( Vector2 position , Color color ) ; / / Draw a pixel ( Vector version )
RLAPI void DrawPixel ( int posX , int posY , Color color ) ; / / Draw a pixel using geometry [ Can be slow , use with care ]
RLAPI void DrawPixelV ( Vector2 position , Color color ) ; / / Draw a pixel n">using geometry ( Vector version ) [ Can be slow , use with care ]
RLAPI void DrawLine ( int startPosX , int startPosY , int endPosX , int endPosY , Color color ) ; / / Draw a line
RLAPI void DrawLine ( int startPosX , int startPosY , int endPosX , int endPosY , Color color ) ; / / Draw a line
RLAPI void DrawLineV ( Vector2 startPos , Vector2 endPos , Color color ) ; / / Draw a line ( using gl lines )
RLAPI void DrawLineV ( Vector2 startPos , Vector2 endPos , Color color ) ; / / Draw a line ( using gl lines )
RLAPI void DrawLineEx ( Vector2 startPos , Vector2 endPos , float thick , Color color ) ; / / Draw a line ( using triangles / quads )
RLAPI void DrawLineEx ( Vector2 startPos , Vector2 endPos , float thick , Color color ) ; / / Draw a line ( using triangles / quads )