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/******************************************************************************************* |
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* |
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* raylib [text] example - TTF loading and usage |
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* |
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* This example has been created using raylib 1.3.0 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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#include <stdio.h> |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading"); |
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const char msg1[50] = "TTF SpriteFont"; |
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) |
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// TTF SpriteFont loading with custom generation parameters |
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SpriteFont font = LoadSpriteFontTTF("resources/fonts/KAISG.ttf", 96, 0, 0); |
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float fontSize = font.size; |
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Vector2 fontPosition = { 40, screenHeight/2 + 50 }; |
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Vector2 textSize; |
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int currentFontFilter = 0; // FILTER_POINT |
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int count = 0; |
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char **droppedFiles; |
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SetTargetFPS(60); |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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fontSize += GetMouseWheelMove()*4.0f; |
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// Choose font texture filter method |
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if (IsKeyPressed(KEY_ONE)) |
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{ |
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SetTextureFilter(font.texture, FILTER_POINT); |
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currentFontFilter = 0; |
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} |
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else if (IsKeyPressed(KEY_TWO)) |
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{ |
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SetTextureFilter(font.texture, FILTER_BILINEAR); |
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currentFontFilter = 1; |
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} |
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else if (IsKeyPressed(KEY_THREE)) |
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{ |
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// NOTE: Trilinear filter not supported in font because there are not mipmap levels |
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SetTextureFilter(font.texture, FILTER_TRILINEAR); |
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//currentFontFilter = 2; |
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} |
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textSize = MeasureTextEx(font, msg1, fontSize, 0); |
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if (IsKeyDown(KEY_LEFT)) fontPosition.x -= 10; |
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else if (IsKeyDown(KEY_RIGHT)) fontPosition.x += 10; |
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// Load a dropped TTF file dynamically (at current fontSize) |
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if (IsFileDropped()) |
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{ |
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droppedFiles = GetDroppedFiles(&count); |
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if (count == 1) // Only support one ttf file dropped |
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{ |
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UnloadSpriteFont(font); |
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font = LoadSpriteFontTTF(droppedFiles[0], fontSize, 0, 0); |
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ClearDroppedFiles(); |
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} |
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} |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY); |
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DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY); |
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DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY); |
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DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY); |
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DrawTextEx(font, msg1, fontPosition, fontSize, 0, BLACK); |
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// TODO: It seems texSize measurement is not accurate due to chars offsets... |
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//DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED); |
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DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY); |
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DrawText(FormatText("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY); |
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DrawText(FormatText("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY); |
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DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY); |
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if (currentFontFilter == 0) DrawText("POINT", 570, 400, 20, BLACK); |
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else if (currentFontFilter == 1) DrawText("BILINEAR", 570, 400, 20, BLACK); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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UnloadSpriteFont(font); // SpriteFont unloading |
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ClearDroppedFiles(); // Clear internal buffers |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |