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update shaders basic pbr (#4225)

pull/4243/head
Anthony Carbajal 3 months ago
committed by GitHub
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06aeb21429
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1 changed files with 1 additions and 1 deletions
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    -1
      examples/shaders/shaders_basic_pbr.c

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- 1
examples/shaders/shaders_basic_pbr.c View File

@ -236,7 +236,7 @@ int main()
float emissiveIntensity = 0.01f;
SetShaderValue(shader, emissiveIntensityLoc, &emissiveIntensity, SHADER_UNIFORM_FLOAT);
DrawModel(car, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.005f, WHITE); // Draw car model
DrawModel(car, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.25f, WHITE); // Draw car model
// Draw spheres to show the lights positions
for (int i = 0; i < MAX_LIGHTS; i++)

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