|  |  | @ -236,7 +236,7 @@ int main() | 
		
	
		
			
			|  |  |  | float emissiveIntensity = 0.01f; | 
		
	
		
			
			|  |  |  | SetShaderValue(shader, emissiveIntensityLoc, &emissiveIntensity, SHADER_UNIFORM_FLOAT); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | DrawModel(car, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.005f, WHITE);   // Draw car model | 
		
	
		
			
			|  |  |  | DrawModel(car, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.25f, WHITE);   // Draw car model | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Draw spheres to show the lights positions | 
		
	
		
			
			|  |  |  | for (int i = 0; i < MAX_LIGHTS; i++) | 
		
	
	
		
			
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