| 
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -2523,8 +2523,8 @@ bool IsMouseButtonDown(int button) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			#else | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    if (glfwGetMouseButton(CORE.Window.handle, button)) down = true; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // WARNING: currentButtonState is filled by an event callback and  | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // reseted every frame (moving value to previousButtonState), consequently, | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // WARNING: currentButtonState is filled by an event callback p">(onlyan> called on event!) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // and reseted every frame (moving value to previousButtonState), consequently, | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // if button is kept down, it is not properly detected using currentButtonState | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // Same issue happens with touch events, they should be stycky an not reseted | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    //if (CORE.Input.Mouse.currentButtonState[button] == 1) down = true; | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -4384,8 +4384,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        CORE.Input.Touch.position[0].x = 0; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        CORE.Input.Touch.position[0].y = 0; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    } | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    else // TODO:Not sure what else should be handled | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        return 0; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    else return 0; // TODO: Not sure what else should be handled | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			#if defined(SUPPORT_GESTURES_SYSTEM) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    GestureEvent gestureEvent = { 0 }; | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
				
				 | 
			
			 | 
			
			
 |