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@ -33,7 +33,7 @@ int main(void) |
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - triangle strip"); |
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Vector2 points[120] = { 0 }; |
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Vector2 points[122] = { 0 }; |
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Vector2 center = { (screenWidth/2.0f) - 125.f, screenHeight/2.0f }; |
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float segments = 6.0f; |
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float insideRadius = 100.0f; |
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@ -69,17 +69,22 @@ int main(void) |
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ClearBackground(RAYWHITE); |
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for (int i = 0, i2 = 0; i < pointCount; i++, i2 += 2) |
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for (int i = 0; i < pointCount; i++) |
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{ |
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Vector2 a = points[i*2]; |
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Vector2 b = points[i*2 + 1]; |
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Vector2 c = points[i*2 + 2]; |
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Vector2 d = points[i*2 + 3]; |
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float angle1 = i*angleStep; |
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Color color = ColorFromHSV(angle1*RAD2DEG, 1.0f, 1.0f); |
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DrawTriangle(points[i2 + 2], points[i2 + 1], points[i2], color); |
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if (outline) DrawTriangleLines(points[i2], points[i2 + 1], points[i2 + 2], BLACK); |
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kt">float angle2 = angle1 + angleStep/2.0f; |
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color = ColorFromHSV(angle2*RAD2DEG, 1.0f, 1.0f); |
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DrawTriangle(points[i2 + 3], points[i2 + 1], points[i2 + 2], color); |
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k">if (outline) DrawTriangleLines(points[i2 + 2], points[i2 + 1], points[i2 + 3], BLACK); |
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DrawTriangle(c, b, a, ColorFromHSV(angle1*RAD2DEG, 1.0f, 1.0f)); |
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DrawTriangle(d, b, c, ColorFromHSV((angle1 + angleStep/2)*RAD2DEG, 1.0f, 1.0f)); |
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if (outline) |
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p">{ |
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DrawTriangleLines(a, b, c, BLACK); |
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DrawTriangleLines(c, b, d, BLACK); |
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p">} |
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} |
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DrawLine(580, 0, 580, GetScreenHeight(), (Color){ 218, 218, 218, 255 }); |
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