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Fix DrawBillboardPro so that flipped images that are sampling from part of a larger texture still draw from the same source rectangle (#5276)

Co-authored-by: Violently <violently@violently.violently>
pull/5279/head
Mr. Ai 1 week ago
committed by GitHub
parent
commit
484cc0e255
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1 changed files with 2 additions and 2 deletions
  1. +2
    -2
      src/rmodels.c

+ 2
- 2
src/rmodels.c View File

@ -3904,14 +3904,14 @@ void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector
// Flip the content of the billboard while maintaining the counterclockwise edge rendering order
if (size.x < 0.0f)
{
source.x += size.x;
source.x -= size.x;
source.width *= -1.0;
right = Vector3Negate(right);
origin.x *= -1.0f;
}
if (size.y < 0.0f)
{
source.y += size.y;
source.y -= size.y;
source.height *= -1.0;
up = Vector3Negate(up);
origin.y *= -1.0f;

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