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Fix rendering issue in audio_raw_stream.c example (#2608)

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TheManTheMythTheGameDev 3 anni fa
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1 ha cambiato i file con 5 aggiunte e 0 eliminazioni
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    -0
      examples/audio/audio_raw_stream.c

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examples/audio/audio_raw_stream.c Vedi File

@ -135,6 +135,11 @@ int main(void)
{
data[i] = (short)(sinf(((2*PI*(float)i/waveLength)))*32000);
}
// Make sure the rest of the line is flat
for (int j = waveLength*2; j < MAX_SAMPLES; j++)
{
data[j] = (short)0;
}
// Scale read cursor's position to minimize transition artifacts
//readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength));

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