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@ -36,6 +36,8 @@ |
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* |
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**********************************************************************************************/ |
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#define USE_DEFAULT_FONT_TEXTURE |
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#include "raylib.h" |
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#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2 |
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@ -280,19 +282,19 @@ void DrawRectangleV(Vector2 position, Vector2 size, Color color) |
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// NOTE: Default raylib font character 95 is a white square |
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rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width, |
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(float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); |
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rlVertex2f(rec.x, rec.y); |
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rlVertex2f(position.x, position.y); |
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rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width, |
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(float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); |
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rlVertex2f(rec.x, rec.y + rec.height); |
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rlVertex2f(position.x, position.y + size.y); |
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rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width, |
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(float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); |
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rlVertex2f(rec.x + rec.width, rec.y + rec.height); |
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rlVertex2f(position.x + size.x, position.y + size.y); |
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rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width, |
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(float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); |
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rlVertex2f(rec.x + rec.width, rec.y); |
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rlVertex2f(position.x + size.x, position.y); |
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rlEnd(); |
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rlDisableTexture(); |
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