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@ -52,7 +52,7 @@ |
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#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 |
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#define RAYMATH_STATIC_INLINE |
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#include "raymath.h" // Vector3, Quaternion and Matrix functionality |
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#include "raymath.h" // Vector2, Vector3, Quaternion and Matrix functionality |
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#if defined(__EMSCRIPTEN__) |
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#define GLFW_INCLUDE_ES2 |
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