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			@ -52,7 +52,7 @@ | 
			
		
		
	
		
			
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			#include "rlgl.h"               // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 | 
			
		
		
	
		
			
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			#define RAYMATH_STATIC_INLINE | 
			
		
		
	
		
			
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			#include "raymath.h"            // Vector3, Quaternion and Matrix functionality | 
			
		
		
	
		
			
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			#include "raymath.h"            // Vector2, Vector3, Quaternion and Matrix functionality | 
			
		
		
	
		
			
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			#if defined(__EMSCRIPTEN__) | 
			
		
		
	
		
			
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			    #define GLFW_INCLUDE_ES2 | 
			
		
		
	
	
		
			
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