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Start setting things up for raylib 2.5

pull/793/head
Ray 7 yıl önce
ebeveyn
işleme
0f9fe34c3a
5 değiştirilmiş dosya ile 19 ekleme ve 8 silme
  1. +6
    -0
      CHANGELOG
  2. +5
    -0
      HISTORY.md
  3. +2
    -2
      ROADMAP.md
  4. +1
    -1
      src/config.h
  5. +5
    -5
      src/raylib.rc

+ 6
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CHANGELOG Dosyayı Görüntüle

@ -3,6 +3,12 @@ changelog
Current Release: raylib 2.0.0 (July 2018) Current Release: raylib 2.0.0 (July 2018)
-----------------------------------------------
Release: raylib 2.5 (May 2019)
-----------------------------------------------
TODO.
----------------------------------------------- -----------------------------------------------
Release: raylib 2.0 (July 2018) Release: raylib 2.0 (July 2018)
----------------------------------------------- -----------------------------------------------

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HISTORY.md Dosyayı Görüntüle

@ -225,3 +225,8 @@ Refactored all raylib configuration #defines into a **centralized `config.h` hea
A part of that, lots of new features, like a brand **new font rendering and packaging system** for TTF fonts with **SDF support** (thanks to the amazing STB headers), new functions for **CPU image data manipulation**, new orthographic 3d camera mode, a complete review of `raymath.h` single-file header-only library for better consistency and performance, new examples and way, [way more](https://github.com/raysan5/raylib/blob/master/CHANGELOG). A part of that, lots of new features, like a brand **new font rendering and packaging system** for TTF fonts with **SDF support** (thanks to the amazing STB headers), new functions for **CPU image data manipulation**, new orthographic 3d camera mode, a complete review of `raymath.h` single-file header-only library for better consistency and performance, new examples and way, [way more](https://github.com/raysan5/raylib/blob/master/CHANGELOG).
Probably by now, **raylib 2.0 is the simplest and easiest-to-use library to learn (and understand) videogames programming**... but, undoubtly its development has exceeded any initial objective; raylib has become a simple and easy-to-use trully multiplatform portable standalone media library with thousands of possibilities... and that's just the beginning! Probably by now, **raylib 2.0 is the simplest and easiest-to-use library to learn (and understand) videogames programming**... but, undoubtly its development has exceeded any initial objective; raylib has become a simple and easy-to-use trully multiplatform portable standalone media library with thousands of possibilities... and that's just the beginning!
notes on raylib 2.5
-------------------
SOON.

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ROADMAP.md Dosyayı Görüntüle

@ -7,10 +7,10 @@ Here it is a wish-list with features and ideas to improve the library.
Note that [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has some *TODO* marks around code with pending things to review and improve. Check [GitHub Issues](https://github.com/raysan5/raylib/issues) for further details! Note that [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has some *TODO* marks around code with pending things to review and improve. Check [GitHub Issues](https://github.com/raysan5/raylib/issues) for further details!
**raylib 2.x** **raylib 2.x**
- [ ] raynet: Network module
- [ ] rnet: Network module
- [ ] Support Vulkan API (GRAPHICS_API_VULKAN) - [ ] Support Vulkan API (GRAPHICS_API_VULKAN)
- [ ] Basic CPU/GPU stats sytem (memory, draws, time...) - [ ] Basic CPU/GPU stats sytem (memory, draws, time...)
- [ ] Support Animated models
- [x] Support Animated models (2.5)
**raylib 1.8** **raylib 1.8**
- [x] Improved Materials system with PBR support - [x] Improved Materials system with PBR support

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src/config.h Dosyayı Görüntüle

@ -25,7 +25,7 @@
* *
**********************************************************************************************/ **********************************************************************************************/
#define RAYLIB_VERSION "2.4-dev"
#define RAYLIB_VERSION "2.5-dev"
// Edit to control what features Makefile'd raylib is compiled with // Edit to control what features Makefile'd raylib is compiled with
#if defined(RAYLIB_CMAKE) #if defined(RAYLIB_CMAKE)

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- 5
src/raylib.rc Dosyayı Görüntüle

@ -1,8 +1,8 @@
GLFW_ICON ICON "raylib.ico" GLFW_ICON ICON "raylib.ico"
1 VERSIONINFO 1 VERSIONINFO
FILEVERSION 2,0,0,0
PRODUCTVERSION 2,0,0,0
FILEVERSION 2,5,0,0
PRODUCTVERSION 2,5,0,0
BEGIN BEGIN
BLOCK "StringFileInfo" BLOCK "StringFileInfo"
BEGIN BEGIN
@ -11,12 +11,12 @@ BEGIN
BEGIN BEGIN
//VALUE "CompanyName", "raylib technologies" //VALUE "CompanyName", "raylib technologies"
VALUE "FileDescription", "Created using raylib (www.raylib.com)" VALUE "FileDescription", "Created using raylib (www.raylib.com)"
VALUE "FileVersion", "2.0.0"
VALUE "FileVersion", "2.5.0"
VALUE "InternalName", "raylib app" VALUE "InternalName", "raylib app"
VALUE "LegalCopyright", "(c) 2018 Ramon Santamaria - @raysan5"
VALUE "LegalCopyright", "(c) 2019 Ramon Santamaria (@raysan5)"
//VALUE "OriginalFilename", "raylib_app.exe" //VALUE "OriginalFilename", "raylib_app.exe"
VALUE "ProductName", "raylib game" VALUE "ProductName", "raylib game"
VALUE "ProductVersion", "2.0.0"
VALUE "ProductVersion", "2.5.0"
END END
END END
BLOCK "VarFileInfo" BLOCK "VarFileInfo"

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