浏览代码

Fixed compilation for OpenGL ES (#4243)

pull/4244/head
Maxim Knyazkin 8 个月前
committed by GitHub
父节点
当前提交
13491a485a
找不到此签名对应的密钥 GPG 密钥 ID: B5690EEEBB952194
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. +2
    -2
      src/rlgl.h

+ 2
- 2
src/rlgl.h 查看文件

@ -4083,7 +4083,7 @@ unsigned int rlCompileShader(const char *shaderCode, int type)
//case GL_GEOMETRY_SHADER:
#if defined(GRAPHICS_API_OPENGL_43)
case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile compute shader code", shader); break;
#else
#elif defined(GRAPHICS_API_OPENGL_33)
case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break;
#endif
default: break;
@ -4110,7 +4110,7 @@ unsigned int rlCompileShader(const char *shaderCode, int type)
//case GL_GEOMETRY_SHADER:
#if defined(GRAPHICS_API_OPENGL_43)
case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader compiled successfully", shader); break;
#else
#elif defined(GRAPHICS_API_OPENGL_33)
case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break;
#endif
default: break;

正在加载...
取消
保存