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			@ -617,6 +617,7 @@ RLAPI void rlDisableShader(void);                       // Disable shader progra | 
			
		
		
	
		
			
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			RLAPI void rlEnableFramebuffer(unsigned int id);        // Enable render texture (fbo) | 
			
		
		
	
		
			
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			RLAPI void rlDisableFramebuffer(void);                  // Disable render texture (fbo), return to default framebuffer | 
			
		
		
	
		
			
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			RLAPI void rlActiveDrawBuffers(int count);              // Activate multiple draw color buffers | 
			
		
		
	
		
			
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			RLAPI void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask); // Blit active framebuffer to main framebuffer | 
			
		
		
	
		
			
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			// General render state | 
			
		
		
	
		
			
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			RLAPI void rlEnableColorBlend(void);                     // Enable color blending | 
			
		
		
	
	
		
			
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			@ -1713,6 +1714,14 @@ void rlDisableFramebuffer(void) | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Blit active framebuffer to main framebuffer | 
			
		
		
	
		
			
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			void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT) | 
			
		
		
	
		
			
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			    glBlitFramebuffer(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask, GL_NEAREST); | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Activate multiple draw color buffers | 
			
		
		
	
		
			
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			// NOTE: One color buffer is always active by default | 
			
		
		
	
		
			
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			void rlActiveDrawBuffers(int count) | 
			
		
		
	
	
		
			
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