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@ -3578,6 +3578,7 @@ void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left) |
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// Load and draw a 1x1 XY quad in NDC |
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void rlLoadDrawQuad(void) |
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{ |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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unsigned int quadVAO = 0; |
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unsigned int quadVBO = 0; |
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@ -3612,11 +3613,13 @@ void rlLoadDrawQuad(void) |
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// Delete buffers (VBO and VAO) |
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glDeleteBuffers(1, &quadVBO); |
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glDeleteVertexArrays(1, &quadVAO); |
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#endif |
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} |
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// Load and draw a 1x1 3D cube in NDC |
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void rlLoadDrawCube(void) |
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{ |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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unsigned int cubeVAO = 0; |
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unsigned int cubeVBO = 0; |
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@ -3688,6 +3691,7 @@ void rlLoadDrawCube(void) |
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// Delete VBO and VAO |
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glDeleteBuffers(1, &cubeVBO); |
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glDeleteVertexArrays(1, &cubeVAO); |
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#endif |
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} |
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//---------------------------------------------------------------------------------- |
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