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@ -316,6 +316,7 @@ struct rAudioBuffer { |
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ma_data_converter converter; // Audio data converter |
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AudioCallback callback; // Audio buffer callback for buffer filling on audio threads |
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rAudioProcessor *processor; // Audio processor |
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float volume; // Audio buffer volume |
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float pitch; // Audio buffer pitch |
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@ -337,6 +338,14 @@ struct rAudioBuffer { |
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rAudioBuffer *prev; // Previous audio buffer on the list |
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}; |
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// Audio processor struct |
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// NOTE: Useful to apply effects to an AudioBuffer |
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struct rAudioProcessor { |
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AudioCallback process; // Processor callback function |
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rAudioProcessor *next; // Next audio processor on the list |
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rAudioProcessor *prev; // Previous audio processor on the list |
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}; |
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#define AudioBuffer rAudioBuffer // HACK: To avoid CoreAudio (macOS) symbol collision |
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// Audio data context |
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@ -559,6 +568,7 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam |
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audioBuffer->pan = 0.5f; |
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audioBuffer->callback = NULL; |
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audioBuffer->processor = NULL; |
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audioBuffer->playing = false; |
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audioBuffer->paused = false; |
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@ -2039,6 +2049,58 @@ void SetAudioStreamCallback(AudioStream stream, AudioCallback callback) |
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if (stream.buffer != NULL) stream.buffer->callback = callback; |
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} |
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// Add processor to audio stream. Contrary to buffers, the order of processors is important. |
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// The new processor must be added at the end. As there aren't supposed to be a lot of processors attached to |
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// a given stream, we iterate through the list to find the end. That way we don't need a pointer to the last element. |
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void AttachAudioStreamProcessor(AudioStream stream, AudioCallback process) |
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{ |
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ma_mutex_lock(&AUDIO.System.lock); |
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rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor)); |
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processor->process = process; |
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rAudioProcessor *last = stream.buffer->processor; |
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while (last && last->next) |
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{ |
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last = last->next; |
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} |
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if (last) |
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{ |
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processor->prev = last; |
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last->next = processor; |
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} |
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else stream.buffer->processor = processor; |
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ma_mutex_unlock(&AUDIO.System.lock); |
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} |
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void DetachAudioStreamProcessor(AudioStream stream, AudioCallback process) |
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{ |
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ma_mutex_lock(&AUDIO.System.lock); |
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rAudioProcessor *processor = stream.buffer->processor; |
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while (processor) |
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{ |
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rAudioProcessor *next = processor->next; |
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rAudioProcessor *prev = processor->prev; |
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if (processor->process == process) |
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{ |
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if (stream.buffer->processor == processor) stream.buffer->processor = next; |
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if (prev) prev->next = next; |
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if (next) next->prev = prev; |
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RL_FREE(processor); |
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} |
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processor = next; |
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} |
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ma_mutex_unlock(&AUDIO.System.lock); |
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} |
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//---------------------------------------------------------------------------------- |
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// Module specific Functions Definition |
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//---------------------------------------------------------------------------------- |
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@ -2235,6 +2297,14 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const |
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float *framesOut = (float *)pFramesOut + (framesRead*AUDIO.System.device.playback.channels); |
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float *framesIn = tempBuffer; |
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// Apply processors chain if defined |
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rAudioProcessor *processor = audioBuffer->processor; |
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while (processor) |
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{ |
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processor->process(framesIn, framesJustRead); |
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processor = processor->next; |
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} |
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MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer); |
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framesToRead -= framesJustRead; |
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