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@ -22,14 +22,14 @@ int main() |
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// Define the camera to look into our 3d world |
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Camera camera = { 0 }; |
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camera.position = (Vector3){ 3.0f, 3.0f, 3.0f }; // Camera position |
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camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; // Camera looking at point |
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camera.position = (Vector3){ 8.0f, 8.0f, 8.0f }; // Camera position |
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camera.target = (Vector3){ 0.0f, 2.5f, 0.0f }; // Camera looking at point |
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) |
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camera.fovy = 45.0f; // Camera field-of-view Y |
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camera.type = CAMERA_PERSPECTIVE; // Camera mode type |
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Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model |
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Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture |
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Model dwarf = LoadModel("resources/medieval/castle.obj"); // Load OBJ model |
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Texture2D texture = LoadTexture("resources/medieval/castle_diffuse.png"); // Load model texture |
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dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture |
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Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position |
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@ -52,7 +52,7 @@ int main() |
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BeginMode3D(camera); |
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DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture |
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DrawModel(dwarf, position, 0.2f, WHITE); // Draw 3d model with texture |
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DrawGrid(10, 1.0f); // Draw a grid |
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@ -60,7 +60,7 @@ int main() |
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EndMode3D(); |
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DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY); |
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DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY); |
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DrawFPS(10, 10); |
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