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Added function DrawRectanglePro()

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Ray 8 jaren geleden
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commit
177af272f0
1 gewijzigde bestanden met toevoegingen van 32 en 3 verwijderingen
  1. +32
    -3
      src/shapes.c

+ 32
- 3
src/shapes.c Bestand weergeven

@ -4,11 +4,17 @@
*
* Basic functions to draw 2d Shapes and check collisions
*
* ">External libs:
* l">DEPENDENCIES:
* rlgl - raylib OpenGL abstraction layer
*
* Module Configuration Flags:
* ...
* CONFIGURATION:
*
* #define SUPPORT_QUADS_ONLY
*
#define SUPPORT_TRIANGLES_ONLY
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
*
@ -190,6 +196,29 @@ void DrawRectangleRec(Rectangle rec, Color color)
DrawRectangle(rec.x, rec.y, rec.width, rec.height, color);
}
void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color)
{
rlEnableTexture(GetDefaultTexture().id);
rlPushMatrix();
rlTranslatef((float)rec.x, (float)rec.y, 0);
rlRotatef(rotation, 0, 0, 1);
rlTranslatef(-origin.x, -origin.y, 0);
rlBegin(RL_QUADS);
rlColor4ub(color.r, color.g, color.b, color.a);
rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
rlVertex2f(0.0f, 0.0f);
rlVertex2f(0.0f, (float)rec.height);
rlVertex2f((float)rec.width, (float)rec.height);
rlVertex2f((float)rec.width, 0.0f);
rlEnd();
rlPopMatrix();
rlDisableTexture();
}
// Draw a gradient-filled rectangle
// NOTE: Gradient goes from bottom (color1) to top (color2)
void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2)

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