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Fix SetMousePosition() for SDL (#3580)

pull/3582/head
ubkp 1年前
committed by GitHub
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共有 1 个文件被更改,包括 2 次插入0 次删除
  1. +2
    -0
      src/platforms/rcore_desktop_sdl.c

+ 2
- 0
src/platforms/rcore_desktop_sdl.c 查看文件

@ -941,6 +941,8 @@ int SetGamepadMappings(const char *mappings)
// Set mouse position XY // Set mouse position XY
void SetMousePosition(int x, int y) void SetMousePosition(int x, int y)
{ {
SDL_WarpMouseInWindow(platform.window, x, y);
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
} }

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