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@ -973,7 +973,7 @@ RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawi |
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RLAPI void EndTextureMode(void); // Ends drawing to render texture |
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RLAPI void EndTextureMode(void); // Ends drawing to render texture |
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RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing |
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RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing |
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RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader) |
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RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader) |
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RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied) |
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RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom) |
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RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending) |
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RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending) |
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RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing) |
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RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing) |
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RLAPI void EndScissorMode(void); // End scissor mode |
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RLAPI void EndScissorMode(void); // End scissor mode |
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