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/******************************************************************************************* | |||
* | |||
* raylib example 04b - Texture loading and drawing a part defined by a rectangle | |||
* | |||
* This example has been created using raylib 1.0 (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
* | |||
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
int main() | |||
{ | |||
int screenWidth = 800; | |||
int screenHeight = 450; | |||
// Initialization | |||
//--------------------------------------------------------- | |||
InitWindow(screenWidth, screenHeight, "raylib example 04b - texture rectangle"); | |||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | |||
Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading | |||
//---------------------------------------------------------- | |||
// Main game loop | |||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||
{ | |||
// Update | |||
//----------------------------------------------------- | |||
// TODO: Update your variables here | |||
//----------------------------------------------------- | |||
// Draw | |||
//----------------------------------------------------- | |||
BeginDrawing(); | |||
ClearBackground(RAYWHITE); | |||
// TODO: Comming soon... | |||
// TIP: Use DrawTextureRec() function | |||
/* | |||
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, float scale, Color tint); | |||
*/ | |||
EndDrawing(); | |||
//----------------------------------------------------- | |||
} | |||
// De-Initialization | |||
//--------------------------------------------------------- | |||
UnloadTexture(texture); // Texture unloading | |||
CloseWindow(); // Close window and OpenGL context | |||
//---------------------------------------------------------- | |||
return 0; | |||
} |
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/******************************************************************************************* | |||
* | |||
* raylib example 05a - SpriteFont loading and drawing some text with it | |||
* | |||
* This example has been created using raylib 1.0 (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
* | |||
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
int main() | |||
{ | |||
int screenWidth = 800; | |||
int screenHeight = 450; | |||
// Initialization | |||
//--------------------------------------------------------- | |||
InitWindow(screenWidth, screenHeight, "raylib example 05a - sprite fonts"); | |||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | |||
SpriteFont font = LoadSpriteFont("resources/custom_font.png"); // SpriteFont loading | |||
//---------------------------------------------------------- | |||
// Main game loop | |||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||
{ | |||
// Update | |||
//----------------------------------------------------- | |||
// TODO: Update your variables here | |||
//----------------------------------------------------- | |||
// Draw | |||
//----------------------------------------------------- | |||
BeginDrawing(); | |||
ClearBackground(RAYWHITE); | |||
// TODO: Comming soon... | |||
// TIP: Use DrawTextEx() function | |||
/* | |||
void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint); | |||
*/ | |||
EndDrawing(); | |||
//----------------------------------------------------- | |||
} | |||
// De-Initialization | |||
//--------------------------------------------------------- | |||
UnloadSpriteFont(font); // SpriteFont unloading | |||
CloseWindow(); // Close window and OpenGL context | |||
//---------------------------------------------------------- | |||
return 0; | |||
} |
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/******************************************************************************************* | |||
* | |||
* raylib example 05b - raylib bitmap font (rbmf) loading and using | |||
* | |||
* This example has been created using raylib 1.0 (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
* | |||
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
int main() | |||
{ | |||
int screenWidth = 800; | |||
int screenHeight = 450; | |||
// Initialization | |||
//--------------------------------------------------------- | |||
InitWindow(screenWidth, screenHeight, "raylib example 04b - texture rectangle"); | |||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | |||
SpriteFont font = LoadSpriteFont("resources/custom_font.rbmf"); // SpriteFont loading | |||
//---------------------------------------------------------- | |||
// Main game loop | |||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||
{ | |||
// Update | |||
//----------------------------------------------------- | |||
// TODO: Update your variables here | |||
//----------------------------------------------------- | |||
// Draw | |||
//----------------------------------------------------- | |||
BeginDrawing(); | |||
ClearBackground(RAYWHITE); | |||
// TODO: Comming soon... | |||
// TIP: Use DrawTextEx() function | |||
/* | |||
void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint); | |||
*/ | |||
EndDrawing(); | |||
//----------------------------------------------------- | |||
} | |||
// De-Initialization | |||
//--------------------------------------------------------- | |||
UnloadSpriteFont(font); // SpriteFont unloading | |||
CloseWindow(); // Close window and OpenGL context | |||
//---------------------------------------------------------- | |||
return 0; | |||
} |
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/******************************************************************************************* | |||
* | |||
* raylib example 06a - Color selection by mouse (collision detection) | |||
* | |||
* This example has been created using raylib 1.0 (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
* | |||
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
int main() | |||
{ | |||
int screenWidth = 800; | |||
int screenHeight = 450; | |||
// Initialization | |||
//--------------------------------------------------------- | |||
InitWindow(screenWidth, screenHeight, "raylib example 06a - color selection"); | |||
//---------------------------------------------------------- | |||
// Main game loop | |||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||
{ | |||
// Update | |||
//----------------------------------------------------- | |||
// TODO: Update your variables here | |||
//----------------------------------------------------- | |||
// Draw | |||
//----------------------------------------------------- | |||
BeginDrawing(); | |||
ClearBackground(RAYWHITE); | |||
// TODO: Comming soon... | |||
EndDrawing(); | |||
//----------------------------------------------------- | |||
} | |||
// De-Initialization | |||
//--------------------------------------------------------- | |||
CloseWindow(); // Close window and OpenGL context | |||
//---------------------------------------------------------- | |||
return 0; | |||
} |
@ -0,0 +1,50 @@ | |||
/******************************************************************************************* | |||
* | |||
* raylib example 06b - Shape selection by mouse (collision detection) | |||
* | |||
* This example has been created using raylib 1.0 (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
* | |||
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
int main() | |||
{ | |||
int screenWidth = 800; | |||
int screenHeight = 450; | |||
// Initialization | |||
//--------------------------------------------------------- | |||
InitWindow(screenWidth, screenHeight, "raylib example 06b - shape selection"); | |||
//---------------------------------------------------------- | |||
// Main game loop | |||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||
{ | |||
// Update | |||
//----------------------------------------------------- | |||
// TODO: Update your variables here | |||
//----------------------------------------------------- | |||
// Draw | |||
//----------------------------------------------------- | |||
BeginDrawing(); | |||
ClearBackground(RAYWHITE); | |||
// TODO: Comming soon... | |||
EndDrawing(); | |||
//----------------------------------------------------- | |||
} | |||
// De-Initialization | |||
//--------------------------------------------------------- | |||
CloseWindow(); // Close window and OpenGL context | |||
//---------------------------------------------------------- | |||
return 0; | |||
} |
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/******************************************************************************************* | |||
* | |||
* raylib example 06c - Font selection... | |||
* | |||
* This example has been created using raylib 1.0 (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
* | |||
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
int main() | |||
{ | |||
int screenWidth = 800; | |||
int screenHeight = 450; | |||
// Initialization | |||
//--------------------------------------------------------- | |||
InitWindow(screenWidth, screenHeight, "raylib example 06c - font selection"); | |||
//---------------------------------------------------------- | |||
// Main game loop | |||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||
{ | |||
// Update | |||
//----------------------------------------------------- | |||
// TODO: Update your variables here | |||
//----------------------------------------------------- | |||
// Draw | |||
//----------------------------------------------------- | |||
BeginDrawing(); | |||
ClearBackground(RAYWHITE); | |||
// TODO: Comming soon... | |||
EndDrawing(); | |||
//----------------------------------------------------- | |||
} | |||
// De-Initialization | |||
//--------------------------------------------------------- | |||
CloseWindow(); // Close window and OpenGL context | |||
//---------------------------------------------------------- | |||
return 0; | |||
} |
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/******************************************************************************************* | |||
* | |||
* raylib example 07a - Initialize 3d mode | |||
* | |||
* This example has been created using raylib 1.0 (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
* | |||
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
int main() | |||
{ | |||
int screenWidth = 800; | |||
int screenHeight = 450; | |||
Vector3 position = { 0.0, 0.0, 0.0 }; | |||
Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; | |||
// Initialization | |||
//--------------------------------------------------------- | |||
InitWindow(screenWidth, screenHeight, "raylib example 07a - 3d mode"); | |||
//---------------------------------------------------------- | |||
// Main game loop | |||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||
{ | |||
// Update | |||
//----------------------------------------------------- | |||
// TODO: Update your variables here | |||
//----------------------------------------------------- | |||
// Draw | |||
//----------------------------------------------------- | |||
BeginDrawing(); | |||
ClearBackground(WHITE); | |||
Begin3dMode(camera); | |||
DrawCube(position, 2, 2, 2, RED); | |||
DrawGrid(10.0, 1.0); | |||
End3dMode(); | |||
DrawText("Welcome to the third dimension!", 10, 40, 20, 1, DARKGRAY); | |||
DrawFps(); | |||
EndDrawing(); | |||
//----------------------------------------------------- | |||
} | |||
// De-Initialization | |||
//--------------------------------------------------------- | |||
CloseWindow(); // Close window and OpenGL context | |||
//---------------------------------------------------------- | |||
return 0; | |||
} |
@ -0,0 +1,77 @@ | |||
/******************************************************************************************* | |||
* | |||
* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...) | |||
* | |||
* This example has been created using raylib 1.0 (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
* | |||
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
int main() | |||
{ | |||
int screenWidth = 800; | |||
int screenHeight = 450; | |||
Vector3 position = { 0.0, 0.0, 0.0 }; | |||
// Define the camera to look into our 3d world | |||
Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; | |||
// Initialization | |||
//--------------------------------------------------------- | |||
InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes"); | |||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second | |||
//---------------------------------------------------------- | |||
// Main game loop | |||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||
{ | |||
// Update | |||
//----------------------------------------------------- | |||
// TODO: Update your variables here | |||
//----------------------------------------------------- | |||
// Draw | |||
//----------------------------------------------------- | |||
BeginDrawing(); | |||
ClearBackground(RAYWHITE); | |||
Begin3dMode(camera); | |||
DrawCube(position, 2, 2, 2, RED); // Draw a cube | |||
DrawCubeWires(position, 2, 2, 2, MAROON); // Draw a wired-cube | |||
// TODO: Draw some basic 3d shapes | |||
/* | |||
void DrawCube(Vector3 position, float width, float height, float lenght, Color color); | |||
void DrawCubeV(Vector3 position, Vector3 size, Color color); | |||
void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); | |||
void DrawSphere(Vector3 centerPos, float radius, Color color); | |||
void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); | |||
void DrawSphereWires(Vector3 centerPos, float radius, Color color); | |||
void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); | |||
void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); | |||
*/ | |||
DrawGrid(10.0, 1.0); // Draw a grid | |||
End3dMode(); | |||
DrawFps(10, 10); | |||
EndDrawing(); | |||
//----------------------------------------------------- | |||
} | |||
// De-Initialization | |||
//--------------------------------------------------------- | |||
CloseWindow(); // Close window and OpenGL context | |||
//---------------------------------------------------------- | |||
return 0; | |||
} |
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/******************************************************************************************* | |||
* | |||
* raylib example 07c - Load and draw a 3d model (OBJ) | |||
* | |||
* This example has been created using raylib 1.0 (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
* | |||
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
int main() | |||
{ | |||
int screenWidth = 800; | |||
int screenHeight = 450; | |||
Vector3 position = { 0.0, 0.0, 0.0 }; | |||
// Define the camera to look into our 3d world | |||
Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; | |||
// Initialization | |||
//--------------------------------------------------------- | |||
InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models"); | |||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second | |||
Texture2D texture = LoadTexture("resources/catwhite.png"); | |||
Model cat = LoadModel("resources/cat.obj"); | |||
//---------------------------------------------------------- | |||
// Main game loop | |||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||
{ | |||
// Update | |||
//----------------------------------------------------- | |||
if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2; | |||
if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2; | |||
if (IsKeyPressed(KEY_UP)) position.z -= 0.2; | |||
if (IsKeyPressed(KEY_DOWN)) position.z += 0.2; | |||
//----------------------------------------------------- | |||
// Draw | |||
//----------------------------------------------------- | |||
BeginDrawing(); | |||
ClearBackground(RAYWHITE); | |||
Begin3dMode(camera); | |||
DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture | |||
DrawGrid(10.0, 1.0); // Draw a grid | |||
DrawGizmo(position, false); | |||
End3dMode(); | |||
DrawFps(10, 10); | |||
EndDrawing(); | |||
//----------------------------------------------------- | |||
} | |||
// De-Initialization | |||
//--------------------------------------------------------- | |||
UnloadTexture(texture); // Unload texture | |||
UnloadModel(cat); // Unload model | |||
CloseWindow(); // Close window and OpenGL context | |||
//---------------------------------------------------------- | |||
return 0; | |||
} |
@ -0,0 +1,69 @@ | |||
/******************************************************************************************* | |||
* | |||
* raylib example 08 - Audio loading and playing | |||
* | |||
* This example has been created using raylib 1.0 (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
* | |||
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
int main() | |||
{ | |||
int screenWidth = 800; | |||
int screenHeight = 450; | |||
// Initialization | |||
//--------------------------------------------------------- | |||
InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing"); | |||
InitAudioDevice(); // Initialize audio device | |||
Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file | |||
bool currentKeyState = false; | |||
bool previousKeyState = currentKeyState; | |||
//---------------------------------------------------------- | |||
// Main game loop | |||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||
{ | |||
// Update | |||
//----------------------------------------------------- | |||
currentKeyState = IsKeyPressed(KEY_SPACE); // Check if Space have been pressed | |||
if (currentKeyState != previousKeyState) | |||
{ | |||
if (currentKeyState) PlaySound(fx); // Play the sound! | |||
previousKeyState = currentKeyState; | |||
} | |||
//----------------------------------------------------- | |||
// Draw | |||
//----------------------------------------------------- | |||
BeginDrawing(); | |||
ClearBackground(RAYWHITE); | |||
DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, 1, LIGHTGRAY); | |||
EndDrawing(); | |||
//----------------------------------------------------- | |||
} | |||
// De-Initialization | |||
//--------------------------------------------------------- | |||
UnloadSound(fx); // Unload sound data | |||
CloseAudioDevice(); // Close audio device | |||
CloseWindow(); // Close window and OpenGL context | |||
//---------------------------------------------------------- | |||
return 0; | |||
} |