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Added GetDefaultFont() function

Useful to be used with DrawTextEx() to draw with default font and
extended parameters
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Ray hace 12 años
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1a8ef80abd
Se han modificado 2 ficheros con 7 adiciones y 0 borrados
  1. +1
    -0
      src/raylib.h
  2. +6
    -0
      src/text.c

+ 1
- 0
src/raylib.h Ver fichero

@ -317,6 +317,7 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
//------------------------------------------------------------------------------------
// Font Loading and Text Drawing Functions (Module: text)
//------------------------------------------------------------------------------------
SpriteFont GetDefaultFont(); // Get the default SpriteFont
SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)

+ 6
- 0
src/text.c Ver fichero

@ -192,6 +192,12 @@ extern void UnloadDefaultFont()
free(defaultFont.charSet);
}
// Get the default font, useful to be used with extended parameters
SpriteFont GetDefaultFont()
{
return defaultFont;
}
// Load a SpriteFont image into GPU memory
SpriteFont LoadSpriteFont(const char* fileName)
{

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