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@ -5101,7 +5101,6 @@ void PollInputEvents(void) |
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// Get current gamepad state |
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// NOTE: There is no callback available, so we get it manually |
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// Get remapped buttons |
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GLFWgamepadstate state = { 0 }; |
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glfwGetGamepadState(i, &state); // This remapps all gamepads so they have their buttons mapped like an xbox controller |
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@ -5109,7 +5108,7 @@ void PollInputEvents(void) |
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for (int k = 0; (buttons != NULL) && (k < GLFW_GAMEPAD_BUTTON_DPAD_LEFT + 1) && (k < MAX_GAMEPAD_BUTTONS); k++) |
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{ |
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n">GamepadButton button = -1; |
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kt">int button = -1; // GamepadButton enum values assigned |
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switch (k) |
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{ |
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