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Review fallback mechanism

pull/129/merge
Ray 9 年之前
父節點
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1bcf500eca
共有 1 個文件被更改,包括 10 次插入5 次删除
  1. +10
    -5
      src/rlgl.c

+ 10
- 5
src/rlgl.c 查看文件

@ -2575,11 +2575,16 @@ static Shader LoadStandardShader(void)
// Load standard shader (TODO: rewrite as char pointers)
Shader shader = LoadShader("resources/shaders/standard.vs", "resources/shaders/standard.fs");
if (shader.id != 0) TraceLog(INFO, "[SHDR ID %i] Standard shader loaded successfully", shader.id);
else TraceLog(WARNING, "[SHDR ID %i] Standard shader could not be loaded", shader.id);
if (shader.id != 0) LoadDefaultShaderLocations(&shader);
else shader = GetDefaultShader();
if (shader.id != 0)
{
LoadDefaultShaderLocations(&shader);
TraceLog(INFO, "[SHDR ID %i] Standard shader loaded successfully", shader.id);
}
else
{
TraceLog(WARNING, "[SHDR ID %i] Standard shader could not be loaded, using default shader", shader.id);
shader = GetDefaultShader();
}
return shader;
}

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