|
|
@ -2575,11 +2575,16 @@ static Shader LoadStandardShader(void) |
|
|
|
// Load standard shader (TODO: rewrite as char pointers) |
|
|
|
Shader shader = LoadShader("resources/shaders/standard.vs", "resources/shaders/standard.fs"); |
|
|
|
|
|
|
|
if (shader.id != 0) TraceLog(INFO, "[SHDR ID %i] Standard shader loaded successfully", shader.id); |
|
|
|
else TraceLog(WARNING, "[SHDR ID %i] Standard shader could not be loaded", shader.id); |
|
|
|
|
|
|
|
if (shader.id != 0) LoadDefaultShaderLocations(&shader); |
|
|
|
else shader = GetDefaultShader(); |
|
|
|
if (shader.id != 0) |
|
|
|
{ |
|
|
|
LoadDefaultShaderLocations(&shader); |
|
|
|
TraceLog(INFO, "[SHDR ID %i] Standard shader loaded successfully", shader.id); |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
TraceLog(WARNING, "[SHDR ID %i] Standard shader could not be loaded, using default shader", shader.id); |
|
|
|
shader = GetDefaultShader(); |
|
|
|
} |
|
|
|
|
|
|
|
return shader; |
|
|
|
} |
|
|
|