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			@ -2579,6 +2579,7 @@ static Shader LoadStandardShader(void) | 
			
		
		
	
		
			
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			    else TraceLog(WARNING, "[SHDR ID %i] Standard shader could not be loaded", shader.id); | 
			
		
		
	
		
			
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			    if (shader.id != 0) LoadDefaultShaderLocations(&shader); | 
			
		
		
	
		
			
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			    else shader = GetDefaultShader(); | 
			
		
		
	
		
			
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			    return shader; | 
			
		
		
	
		
			
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			} | 
			
		
		
	
	
		
			
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