|
|
@ -2602,13 +2602,6 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota |
|
|
|
|
|
|
|
for (int i = 0; i < model.meshCount; i++) |
|
|
|
{ |
|
|
|
// TODO: Review color + tint premultiplication mechanism |
|
|
|
|
|
|
|
// (codifies) Ray not only does this work as expected but |
|
|
|
// multiplying *is* definately the way to tint |
|
|
|
// can we call it reviewed ? |
|
|
|
|
|
|
|
// would you prefer an extra model.tint, that rlDrawMesh uses ? |
|
|
|
Color color = model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color; |
|
|
|
|
|
|
|
Color colorTint = WHITE; |
|
|
|