Browse Source

Review comment

pull/1449/head
Ray 4 years ago
parent
commit
d1119816d7
1 changed files with 0 additions and 7 deletions
  1. +0
    -7
      src/models.c

+ 0
- 7
src/models.c View File

@ -2602,13 +2602,6 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
for (int i = 0; i < model.meshCount; i++)
{
// TODO: Review color + tint premultiplication mechanism
// (codifies) Ray not only does this work as expected but
// multiplying *is* definately the way to tint
// can we call it reviewed ?
// would you prefer an extra model.tint, that rlDrawMesh uses ?
Color color = model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color;
Color colorTint = WHITE;

Loading…
Cancel
Save