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use of textures for the framebuffer

- Framebuffers can now use all texture types that are already available.
- The 24-bit depth format has been removed as it is no longer needed.
- Framebuffer formats are still defined at compile time.
- The allocated texture size is now preserved, which avoids frequent reallocations when resizing framebuffers and will allow the use of `glTexSubImage2D`.
pull/5655/head
Bigfoot71 15 ore fa
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1d62a2569f
1 ha cambiato i file con 899 aggiunte e 781 eliminazioni
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    -781
      src/external/rlsw.h

+ 899
- 781
src/external/rlsw.h
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