Some basic to advance templates are provided to be use as base code for new gamespull/3/head
@ -0,0 +1,226 @@ | |||||
/******************************************************************************************* | |||||
* | |||||
* raylib - Advance Game template | |||||
* | |||||
* <Game title> | |||||
* <Game description> | |||||
* | |||||
* This game has been created using raylib (www.raylib.com) | |||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||||
* | |||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
* | |||||
********************************************************************************************/ | |||||
#include "raylib.h" | |||||
#include "screens/screens.h" // NOTE: Defines global variable: currentScreen | |||||
//---------------------------------------------------------------------------------- | |||||
// Global Variables Definition (local to this module) | |||||
//---------------------------------------------------------------------------------- | |||||
// Required variables to manage screen transitions (fade-in, fade-out) | |||||
float transAlpha = 0; | |||||
bool onTransition = false; | |||||
bool transFadeOut = false; | |||||
int transFromScreen = -1; | |||||
int transToScreen = -1; | |||||
//---------------------------------------------------------------------------------- | |||||
// Local Functions Declaration | |||||
//---------------------------------------------------------------------------------- | |||||
void TransitionToScreen(int screen); | |||||
void UpdateTransition(void); | |||||
void DrawTransition(void); | |||||
//---------------------------------------------------------------------------------- | |||||
// Main entry point | |||||
//---------------------------------------------------------------------------------- | |||||
int main(void) | |||||
{ | |||||
// Initialization | |||||
//--------------------------------------------------------- | |||||
const int screenWidth = 800; | |||||
const int screenHeight = 450; | |||||
const char windowTitle[30] = "<game name goes here>"; | |||||
InitWindow(screenWidth, screenHeight, windowTitle); | |||||
// TODO: Load global data here (assets that must be available in all screens, i.e. fonts) | |||||
// Setup and Init first screen | |||||
currentScreen = LOGO; | |||||
InitLogoScreen(); | |||||
SetTargetFPS(60); | |||||
//---------------------------------------------------------- | |||||
// Main game loop | |||||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||||
{ | |||||
// Update | |||||
//---------------------------------------------------------------------------------- | |||||
if (!onTransition) | |||||
{ | |||||
switch(currentScreen) | |||||
{ | |||||
case LOGO: | |||||
{ | |||||
UpdateLogoScreen(); | |||||
if (FinishLogoScreen()) TransitionToScreen(TITLE); | |||||
} break; | |||||
case TITLE: | |||||
{ | |||||
UpdateTitleScreen(); | |||||
if (FinishTitleScreen() == 1) TransitionToScreen(OPTIONS); | |||||
else if (FinishTitleScreen() == 2) TransitionToScreen(GAMEPLAY); | |||||
} break; | |||||
case OPTIONS: | |||||
{ | |||||
UpdateOptionsScreen(); | |||||
if (FinishOptionsScreen()) TransitionToScreen(TITLE); | |||||
} break; | |||||
case GAMEPLAY: | |||||
{ | |||||
UpdateGameplayScreen(); | |||||
if (FinishGameplayScreen()) TransitionToScreen(ENDING); | |||||
} break; | |||||
case ENDING: | |||||
{ | |||||
UpdateEndingScreen(); | |||||
if (FinishEndingScreen()) TransitionToScreen(TITLE); | |||||
} break; | |||||
default: break; | |||||
} | |||||
} | |||||
else | |||||
{ | |||||
// Update transition (fade-in, fade-out) | |||||
UpdateTransition(); | |||||
} | |||||
//---------------------------------------------------------------------------------- | |||||
// Draw | |||||
//---------------------------------------------------------------------------------- | |||||
BeginDrawing(); | |||||
ClearBackground(RAYWHITE); | |||||
switch(currentScreen) | |||||
{ | |||||
case LOGO: DrawLogoScreen(); break; | |||||
case TITLE: DrawTitleScreen(); break; | |||||
case OPTIONS: DrawOptionsScreen(); break; | |||||
case GAMEPLAY: DrawGameplayScreen(); break; | |||||
case ENDING: DrawEndingScreen(); break; | |||||
default: break; | |||||
} | |||||
if (onTransition) DrawTransition(); | |||||
//DrawFPS(10, 10); | |||||
EndDrawing(); | |||||
//---------------------------------------------------------------------------------- | |||||
} | |||||
// De-Initialization | |||||
//-------------------------------------------------------------------------------------- | |||||
// TODO: Unload all global loaded data (i.e. fonts) here! | |||||
CloseWindow(); // Close window and OpenGL context | |||||
//-------------------------------------------------------------------------------------- | |||||
return 0; | |||||
} | |||||
void TransitionToScreen(int screen) | |||||
{ | |||||
onTransition = true; | |||||
transFromScreen = currentScreen; | |||||
transToScreen = screen; | |||||
} | |||||
void UpdateTransition(void) | |||||
{ | |||||
if (!transFadeOut) | |||||
{ | |||||
transAlpha += 0.01; | |||||
if (transAlpha >= 1.0) | |||||
{ | |||||
transAlpha = 1.0; | |||||
switch (transFromScreen) | |||||
{ | |||||
case LOGO: UnloadLogoScreen(); break; | |||||
case TITLE: UnloadTitleScreen(); break; | |||||
case OPTIONS: UnloadOptionsScreen(); break; | |||||
case GAMEPLAY: UnloadGameplayScreen(); break; | |||||
case ENDING: UnloadEndingScreen(); break; | |||||
default: break; | |||||
} | |||||
switch (transToScreen) | |||||
{ | |||||
case LOGO: | |||||
{ | |||||
InitLogoScreen(); | |||||
currentScreen = LOGO; | |||||
} break; | |||||
case TITLE: | |||||
{ | |||||
InitTitleScreen(); | |||||
currentScreen = TITLE; | |||||
} break; | |||||
case OPTIONS: | |||||
{ | |||||
InitOptionsScreen(); | |||||
currentScreen = OPTIONS; | |||||
} break; | |||||
case GAMEPLAY: | |||||
{ | |||||
InitGameplayScreen(); | |||||
currentScreen = GAMEPLAY; | |||||
} break; | |||||
case ENDING: | |||||
{ | |||||
InitEndingScreen(); | |||||
currentScreen = ENDING; | |||||
} break; | |||||
default: break; | |||||
} | |||||
transFadeOut = true; | |||||
} | |||||
} | |||||
else // Transition fade out logic | |||||
{ | |||||
transAlpha -= 0.01f; | |||||
if (transAlpha <= 0) | |||||
{ | |||||
transAlpha = 0; | |||||
transFadeOut = false; | |||||
onTransition = false; | |||||
transFromScreen = -1; | |||||
transToScreen = -1; | |||||
} | |||||
} | |||||
} | |||||
void DrawTransition(void) | |||||
{ | |||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(BLACK, transAlpha)); | |||||
} |
@ -0,0 +1,118 @@ | |||||
#************************************************************************************************** | |||||
# | |||||
# raylib - Advance Game | |||||
# | |||||
# makefile to compile advance game | |||||
# | |||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
# | |||||
# This software is provided "as-is", without any express or implied warranty. In no event | |||||
# will the authors be held liable for any damages arising from the use of this software. | |||||
# | |||||
# Permission is granted to anyone to use this software for any purpose, including commercial | |||||
# applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
# | |||||
# 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
# wrote the original software. If you use this software in a product, an acknowledgment | |||||
# in the product documentation would be appreciated but is not required. | |||||
# | |||||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
# as being the original software. | |||||
# | |||||
# 3. This notice may not be removed or altered from any source distribution. | |||||
# | |||||
#************************************************************************************************** | |||||
# define raylib platform if not defined (by default, compile for RPI) | |||||
# Other possible platform: PLATFORM_DESKTOP | |||||
PLATFORM ?= PLATFORM_RPI | |||||
# define compiler: gcc for C program, define as g++ for C++ | |||||
CC = gcc | |||||
# define compiler flags: | |||||
# -O2 defines optimization level | |||||
# -Wall turns on most, but not all, compiler warnings | |||||
# -std=c99 use standard C from 1999 revision | |||||
CFLAGS = -O2 -Wall -std=c99 | |||||
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes | |||||
# define any directories containing required header files | |||||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||||
INCLUDES = -I. -I./screens -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads | |||||
else | |||||
INCLUDES = -I. -I./screens -I../../src | |||||
endif | |||||
# define library paths containing required libs | |||||
LFLAGS = -L. -L../../src -L/opt/vc/lib | |||||
# define any libraries to link into executable | |||||
# if you want to link libraries (libname.so or libname.a), use the -lname | |||||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||||
# libraries for Raspberry Pi compiling | |||||
# NOTE: OpenAL Soft library should be installed (libopenal1 package) | |||||
LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal | |||||
else | |||||
# libraries for Windows desktop compiling | |||||
# NOTE: GLFW3 and OpenAL Soft libraries should be installed | |||||
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 | |||||
endif | |||||
# define additional parameters and flags for windows | |||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |||||
# resources file contains windows exe icon | |||||
# -Wl,--subsystem,windows hides the console window | |||||
WINFLAGS = ../../src/resources -Wl,--subsystem,windows | |||||
endif | |||||
# define all screen object files required | |||||
SCREENS = \ | |||||
screens/screen_logo.o \ | |||||
screens/screen_title.o \ | |||||
screens/screen_options.o \ | |||||
screens/screen_gameplay.o \ | |||||
screens/screen_ending.o \ | |||||
# typing 'make' will invoke the first target entry in the file, | |||||
# in this case, the 'default' target entry is advance_game | |||||
default: advance_game | |||||
# compile template - advance_game | |||||
advance_game: advance_game.c $(SCREENS) | |||||
$(CC) -o $@ $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||||
# compile screen LOGO | |||||
screens/screen_logo.o: screens/screen_logo.c | |||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||||
# compile screen TITLE | |||||
screens/screen_title.o: screens/screen_title.c | |||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||||
# compile screen OPTIONS | |||||
screens/screen_options.o: screens/screen_options.c | |||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||||
# compile screen GAMEPLAY | |||||
screens/screen_gameplay.o: screens/screen_gameplay.c | |||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||||
# compile screen ENDING | |||||
screens/screen_ending.o: screens/screen_ending.c | |||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||||
# clean everything | |||||
clean: | |||||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||||
rm -f screens/*.o | |||||
# find . -executable -delete | |||||
else | |||||
del screens/*.o *.exe | |||||
endif | |||||
@echo Cleaning done | |||||
# instead of defining every module one by one, we can define a pattern | |||||
# this pattern below will automatically compile every module defined on $(OBJS) | |||||
#%.exe : %.c | |||||
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) |
@ -0,0 +1,80 @@ | |||||
/********************************************************************************************** | |||||
* | |||||
* raylib - Advance Game template | |||||
* | |||||
* Ending Screen Functions Definitions (Init, Update, Draw, Unload) | |||||
* | |||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
* | |||||
* This software is provided "as-is", without any express or implied warranty. In no event | |||||
* will the authors be held liable for any damages arising from the use of this software. | |||||
* | |||||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
* | |||||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
* wrote the original software. If you use this software in a product, an acknowledgment | |||||
* in the product documentation would be appreciated but is not required. | |||||
* | |||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
* as being the original software. | |||||
* | |||||
* 3. This notice may not be removed or altered from any source distribution. | |||||
* | |||||
**********************************************************************************************/ | |||||
#include "raylib.h" | |||||
#include "screens.h" | |||||
//---------------------------------------------------------------------------------- | |||||
// Global Variables Definition (local to this module) | |||||
//---------------------------------------------------------------------------------- | |||||
// Ending screen global variables | |||||
static int framesCounter; | |||||
static int finishScreen; | |||||
//---------------------------------------------------------------------------------- | |||||
// Ending Screen Functions Definition | |||||
//---------------------------------------------------------------------------------- | |||||
// Ending Screen Initialization logic | |||||
void InitEndingScreen(void) | |||||
{ | |||||
// TODO: Initialize ENDING screen variables here! | |||||
framesCounter = 0; | |||||
finishScreen = 0; | |||||
} | |||||
// Ending Screen Update logic | |||||
void UpdateEndingScreen(void) | |||||
{ | |||||
// TODO: Update ENDING screen variables here! | |||||
// Press enter to return to TITLE screen | |||||
if (IsKeyPressed(KEY_ENTER)) | |||||
{ | |||||
finishScreen = 1; | |||||
} | |||||
} | |||||
// Ending Screen Draw logic | |||||
void DrawEndingScreen(void) | |||||
{ | |||||
// TODO: Draw ENDING screen here! | |||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE); | |||||
DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); | |||||
DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE); | |||||
} | |||||
// Ending Screen Unload logic | |||||
void UnloadEndingScreen(void) | |||||
{ | |||||
// TODO: Unload ENDING screen variables here! | |||||
} | |||||
// Ending Screen should finish? | |||||
int FinishEndingScreen(void) | |||||
{ | |||||
return finishScreen; | |||||
} |
@ -0,0 +1,80 @@ | |||||
/********************************************************************************************** | |||||
* | |||||
* raylib - Advance Game template | |||||
* | |||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) | |||||
* | |||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
* | |||||
* This software is provided "as-is", without any express or implied warranty. In no event | |||||
* will the authors be held liable for any damages arising from the use of this software. | |||||
* | |||||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
* | |||||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
* wrote the original software. If you use this software in a product, an acknowledgment | |||||
* in the product documentation would be appreciated but is not required. | |||||
* | |||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
* as being the original software. | |||||
* | |||||
* 3. This notice may not be removed or altered from any source distribution. | |||||
* | |||||
**********************************************************************************************/ | |||||
#include "raylib.h" | |||||
#include "screens.h" | |||||
//---------------------------------------------------------------------------------- | |||||
// Global Variables Definition (local to this module) | |||||
//---------------------------------------------------------------------------------- | |||||
// Gameplay screen global variables | |||||
static int framesCounter; | |||||
static int finishScreen; | |||||
//---------------------------------------------------------------------------------- | |||||
// Gameplay Screen Functions Definition | |||||
//---------------------------------------------------------------------------------- | |||||
// Gameplay Screen Initialization logic | |||||
void InitGameplayScreen(void) | |||||
{ | |||||
// TODO: Initialize GAMEPLAY screen variables here! | |||||
framesCounter = 0; | |||||
finishScreen = 0; | |||||
} | |||||
// Gameplay Screen Update logic | |||||
void UpdateGameplayScreen(void) | |||||
{ | |||||
// TODO: Update GAMEPLAY screen variables here! | |||||
// Press enter to change to ENDING screen | |||||
if (IsKeyPressed(KEY_ENTER)) | |||||
{ | |||||
finishScreen = 1; | |||||
} | |||||
} | |||||
// Gameplay Screen Draw logic | |||||
void DrawGameplayScreen(void) | |||||
{ | |||||
// TODO: Draw GAMEPLAY screen here! | |||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE); | |||||
DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); | |||||
DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON); | |||||
} | |||||
// Gameplay Screen Unload logic | |||||
void UnloadGameplayScreen(void) | |||||
{ | |||||
// TODO: Unload GAMEPLAY screen variables here! | |||||
} | |||||
// Gameplay Screen should finish? | |||||
int FinishGameplayScreen(void) | |||||
{ | |||||
return finishScreen; | |||||
} |
@ -0,0 +1,81 @@ | |||||
/********************************************************************************************** | |||||
* | |||||
* raylib - Advance Game template | |||||
* | |||||
* Logo Screen Functions Definitions (Init, Update, Draw, Unload) | |||||
* | |||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
* | |||||
* This software is provided "as-is", without any express or implied warranty. In no event | |||||
* will the authors be held liable for any damages arising from the use of this software. | |||||
* | |||||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
* | |||||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
* wrote the original software. If you use this software in a product, an acknowledgment | |||||
* in the product documentation would be appreciated but is not required. | |||||
* | |||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
* as being the original software. | |||||
* | |||||
* 3. This notice may not be removed or altered from any source distribution. | |||||
* | |||||
**********************************************************************************************/ | |||||
#include "raylib.h" | |||||
#include "screens.h" | |||||
//---------------------------------------------------------------------------------- | |||||
// Global Variables Definition (local to this module) | |||||
//---------------------------------------------------------------------------------- | |||||
// Logo screen global variables | |||||
static int framesCounter; | |||||
static int finishScreen; | |||||
//---------------------------------------------------------------------------------- | |||||
// Logo Screen Functions Definition | |||||
//---------------------------------------------------------------------------------- | |||||
// Logo Screen Initialization logic | |||||
void InitLogoScreen(void) | |||||
{ | |||||
// TODO: Initialize LOGO screen variables here! | |||||
framesCounter = 0; | |||||
finishScreen = 0; | |||||
} | |||||
// Logo Screen Update logic | |||||
void UpdateLogoScreen(void) | |||||
{ | |||||
// TODO: Update LOGO screen variables here! | |||||
framesCounter++; // Count frames | |||||
// Wait for 2 seconds (120 frames) before jumping to TITLE screen | |||||
if (framesCounter > 120) | |||||
{ | |||||
finishScreen = true; | |||||
} | |||||
} | |||||
// Logo Screen Draw logic | |||||
void DrawLogoScreen(void) | |||||
{ | |||||
// TODO: Draw LOGO screen here! | |||||
DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); | |||||
DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY); | |||||
} | |||||
// Logo Screen Unload logic | |||||
void UnloadLogoScreen(void) | |||||
{ | |||||
// TODO: Unload LOGO screen variables here! | |||||
} | |||||
// Logo Screen should finish? | |||||
int FinishLogoScreen(void) | |||||
{ | |||||
return finishScreen; | |||||
} |
@ -0,0 +1,71 @@ | |||||
/********************************************************************************************** | |||||
* | |||||
* raylib - Advance Game template | |||||
* | |||||
* Options Screen Functions Definitions (Init, Update, Draw, Unload) | |||||
* | |||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
* | |||||
* This software is provided "as-is", without any express or implied warranty. In no event | |||||
* will the authors be held liable for any damages arising from the use of this software. | |||||
* | |||||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
* | |||||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
* wrote the original software. If you use this software in a product, an acknowledgment | |||||
* in the product documentation would be appreciated but is not required. | |||||
* | |||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
* as being the original software. | |||||
* | |||||
* 3. This notice may not be removed or altered from any source distribution. | |||||
* | |||||
**********************************************************************************************/ | |||||
#include "raylib.h" | |||||
#include "screens.h" | |||||
//---------------------------------------------------------------------------------- | |||||
// Global Variables Definition (local to this module) | |||||
//---------------------------------------------------------------------------------- | |||||
// Options screen global variables | |||||
static int framesCounter; | |||||
static int finishScreen; | |||||
//---------------------------------------------------------------------------------- | |||||
// Options Screen Functions Definition | |||||
//---------------------------------------------------------------------------------- | |||||
// Options Screen Initialization logic | |||||
void InitOptionsScreen(void) | |||||
{ | |||||
// TODO: Initialize OPTIONS screen variables here! | |||||
framesCounter = 0; | |||||
finishScreen = 0; | |||||
} | |||||
// Options Screen Update logic | |||||
void UpdateOptionsScreen(void) | |||||
{ | |||||
// TODO: Update OPTIONS screen variables here! | |||||
} | |||||
// Options Screen Draw logic | |||||
void DrawOptionsScreen(void) | |||||
{ | |||||
// TODO: Draw OPTIONS screen here! | |||||
} | |||||
// Options Screen Unload logic | |||||
void UnloadOptionsScreen(void) | |||||
{ | |||||
// TODO: Unload OPTIONS screen variables here! | |||||
} | |||||
// Options Screen should finish? | |||||
int FinishOptionsScreen(void) | |||||
{ | |||||
return finishScreen; | |||||
} |
@ -0,0 +1,81 @@ | |||||
/********************************************************************************************** | |||||
* | |||||
* raylib - Advance Game template | |||||
* | |||||
* Title Screen Functions Definitions (Init, Update, Draw, Unload) | |||||
* | |||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
* | |||||
* This software is provided "as-is", without any express or implied warranty. In no event | |||||
* will the authors be held liable for any damages arising from the use of this software. | |||||
* | |||||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
* | |||||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
* wrote the original software. If you use this software in a product, an acknowledgment | |||||
* in the product documentation would be appreciated but is not required. | |||||
* | |||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
* as being the original software. | |||||
* | |||||
* 3. This notice may not be removed or altered from any source distribution. | |||||
* | |||||
**********************************************************************************************/ | |||||
#include "raylib.h" | |||||
#include "screens.h" | |||||
//---------------------------------------------------------------------------------- | |||||
// Global Variables Definition (local to this module) | |||||
//---------------------------------------------------------------------------------- | |||||
// Title screen global variables | |||||
static int framesCounter; | |||||
static int finishScreen; | |||||
//---------------------------------------------------------------------------------- | |||||
// Title Screen Functions Definition | |||||
//---------------------------------------------------------------------------------- | |||||
// Title Screen Initialization logic | |||||
void InitTitleScreen(void) | |||||
{ | |||||
// TODO: Initialize TITLE screen variables here! | |||||
framesCounter = 0; | |||||
finishScreen = 0; | |||||
} | |||||
// Title Screen Update logic | |||||
void UpdateTitleScreen(void) | |||||
{ | |||||
// TODO: Update TITLE screen variables here! | |||||
// Press enter to change to GAMEPLAY screen | |||||
if (IsKeyPressed(KEY_ENTER)) | |||||
{ | |||||
//finishScreen = 1; // OPTIONS | |||||
finishScreen = 2; // GAMEPLAY | |||||
} | |||||
} | |||||
// Title Screen Draw logic | |||||
void DrawTitleScreen(void) | |||||
{ | |||||
// TODO: Draw TITLE screen here! | |||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN); | |||||
DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); | |||||
DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN); | |||||
} | |||||
// Title Screen Unload logic | |||||
void UnloadTitleScreen(void) | |||||
{ | |||||
// TODO: Unload TITLE screen variables here! | |||||
} | |||||
// Title Screen should finish? | |||||
int FinishTitleScreen(void) | |||||
{ | |||||
return finishScreen; | |||||
} |
@ -0,0 +1,92 @@ | |||||
/********************************************************************************************** | |||||
* | |||||
* raylib - Advance Game template | |||||
* | |||||
* Screens Functions Declarations (Init, Update, Draw, Unload) | |||||
* | |||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
* | |||||
* This software is provided "as-is", without any express or implied warranty. In no event | |||||
* will the authors be held liable for any damages arising from the use of this software. | |||||
* | |||||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
* | |||||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
* wrote the original software. If you use this software in a product, an acknowledgment | |||||
* in the product documentation would be appreciated but is not required. | |||||
* | |||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
* as being the original software. | |||||
* | |||||
* 3. This notice may not be removed or altered from any source distribution. | |||||
* | |||||
**********************************************************************************************/ | |||||
#ifndef SCREENS_H | |||||
#define SCREENS_H | |||||
//---------------------------------------------------------------------------------- | |||||
// Types and Structures Definition | |||||
//---------------------------------------------------------------------------------- | |||||
typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen; | |||||
//---------------------------------------------------------------------------------- | |||||
// Global Variables Definition | |||||
//---------------------------------------------------------------------------------- | |||||
GameScreen currentScreen; | |||||
#ifdef __cplusplus | |||||
extern "C" { // Prevents name mangling of functions | |||||
#endif | |||||
//---------------------------------------------------------------------------------- | |||||
// Logo Screen Functions Declaration | |||||
//---------------------------------------------------------------------------------- | |||||
void InitLogoScreen(void); | |||||
void UpdateLogoScreen(void); | |||||
void DrawLogoScreen(void); | |||||
void UnloadLogoScreen(void); | |||||
int FinishLogoScreen(void); | |||||
//---------------------------------------------------------------------------------- | |||||
// Title Screen Functions Declaration | |||||
//---------------------------------------------------------------------------------- | |||||
void InitTitleScreen(void); | |||||
void UpdateTitleScreen(void); | |||||
void DrawTitleScreen(void); | |||||
void UnloadTitleScreen(void); | |||||
int FinishTitleScreen(void); | |||||
//---------------------------------------------------------------------------------- | |||||
// Options Screen Functions Declaration | |||||
//---------------------------------------------------------------------------------- | |||||
void InitOptionsScreen(void); | |||||
void UpdateOptionsScreen(void); | |||||
void DrawOptionsScreen(void); | |||||
void UnloadOptionsScreen(void); | |||||
int FinishOptionsScreen(void); | |||||
//---------------------------------------------------------------------------------- | |||||
// Gameplay Screen Functions Declaration | |||||
//---------------------------------------------------------------------------------- | |||||
void InitGameplayScreen(void); | |||||
void UpdateGameplayScreen(void); | |||||
void DrawGameplayScreen(void); | |||||
void UnloadGameplayScreen(void); | |||||
int FinishGameplayScreen(void); | |||||
//---------------------------------------------------------------------------------- | |||||
// Ending Screen Functions Declaration | |||||
//---------------------------------------------------------------------------------- | |||||
void InitEndingScreen(void); | |||||
void UpdateEndingScreen(void); | |||||
void DrawEndingScreen(void); | |||||
void UnloadEndingScreen(void); | |||||
int FinishEndingScreen(void); | |||||
#ifdef __cplusplus | |||||
} | |||||
#endif | |||||
#endif // SCREENS_H |
@ -0,0 +1,152 @@ | |||||
/******************************************************************************************* | |||||
* | |||||
* raylib - Basic Game template | |||||
* | |||||
* <Game title> | |||||
* <Game description> | |||||
* | |||||
* This game has been created using raylib v1.2 (www.raylib.com) | |||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||||
* | |||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
* | |||||
********************************************************************************************/ | |||||
#include "raylib.h" | |||||
//---------------------------------------------------------------------------------- | |||||
// Types and Structures Definition | |||||
//---------------------------------------------------------------------------------- | |||||
typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen; | |||||
//---------------------------------------------------------------------------------- | |||||
// Main entry point | |||||
//---------------------------------------------------------------------------------- | |||||
int main() | |||||
{ | |||||
// Initialization | |||||
//-------------------------------------------------------------------------------------- | |||||
const int screenWidth = 800; | |||||
const int screenHeight = 450; | |||||
const char windowTitle[30] = "<game name goes here>"; | |||||
GameScreen currentScreen = LOGO; | |||||
InitWindow(screenWidth, screenHeight, windowTitle); | |||||
// TODO: Initialize all required variables and load all required data here! | |||||
int framesCounter = 0; // Used to count frames | |||||
SetTargetFPS(60); | |||||
//-------------------------------------------------------------------------------------- | |||||
// Main game loop | |||||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||||
{ | |||||
// Update | |||||
//---------------------------------------------------------------------------------- | |||||
switch(currentScreen) | |||||
{ | |||||
case LOGO: | |||||
{ | |||||
// TODO: Update LOGO screen variables here! | |||||
framesCounter++; // Count frames | |||||
// Wait for 2 seconds (120 frames) before jumping to TITLE screen | |||||
if (framesCounter > 120) | |||||
{ | |||||
currentScreen = TITLE; | |||||
} | |||||
} break; | |||||
case TITLE: | |||||
{ | |||||
// TODO: Update TITLE screen variables here! | |||||
// Press enter to change to GAMEPLAY screen | |||||
if (IsKeyPressed(KEY_ENTER)) | |||||
{ | |||||
currentScreen = GAMEPLAY; | |||||
} | |||||
} break; | |||||
case GAMEPLAY: | |||||
{ | |||||
// TODO: Update GAMEPLAY screen variables here! | |||||
// Press enter to change to ENDING screen | |||||
if (IsKeyPressed(KEY_ENTER)) | |||||
{ | |||||
currentScreen = ENDING; | |||||
} | |||||
} break; | |||||
case ENDING: | |||||
{ | |||||
// TODO: Update ENDING screen variables here! | |||||
// Press enter to return to TITLE screen | |||||
if (IsKeyPressed(KEY_ENTER)) | |||||
{ | |||||
currentScreen = TITLE; | |||||
} | |||||
} break; | |||||
default: break; | |||||
} | |||||
//---------------------------------------------------------------------------------- | |||||
// Draw | |||||
//---------------------------------------------------------------------------------- | |||||
BeginDrawing(); | |||||
ClearBackground(RAYWHITE); | |||||
switch(currentScreen) | |||||
{ | |||||
case LOGO: | |||||
{ | |||||
// TODO: Draw LOGO screen here! | |||||
DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); | |||||
DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY); | |||||
} break; | |||||
case TITLE: | |||||
{ | |||||
// TODO: Draw TITLE screen here! | |||||
DrawRectangle(0, 0, screenWidth, screenHeight, GREEN); | |||||
DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); | |||||
DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN); | |||||
} break; | |||||
case GAMEPLAY: | |||||
{ | |||||
// TODO: Draw GAMEPLAY screen here! | |||||
DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE); | |||||
DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); | |||||
DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON); | |||||
} break; | |||||
case ENDING: | |||||
{ | |||||
// TODO: Draw ENDING screen here! | |||||
DrawRectangle(0, 0, screenWidth, screenHeight, BLUE); | |||||
DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); | |||||
DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE); | |||||
} break; | |||||
default: break; | |||||
} | |||||
EndDrawing(); | |||||
//---------------------------------------------------------------------------------- | |||||
} | |||||
// De-Initialization | |||||
//-------------------------------------------------------------------------------------- | |||||
// TODO: Unload all loaded data (textures, fonts, audio) here! | |||||
CloseWindow(); // Close window and OpenGL context | |||||
//-------------------------------------------------------------------------------------- | |||||
return 0; | |||||
} |
@ -0,0 +1,90 @@ | |||||
#************************************************************************************************** | |||||
# | |||||
# raylib - Basic Game | |||||
# | |||||
# makefile to compile basic game | |||||
# | |||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
# | |||||
# This software is provided "as-is", without any express or implied warranty. In no event | |||||
# will the authors be held liable for any damages arising from the use of this software. | |||||
# | |||||
# Permission is granted to anyone to use this software for any purpose, including commercial | |||||
# applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
# | |||||
# 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
# wrote the original software. If you use this software in a product, an acknowledgment | |||||
# in the product documentation would be appreciated but is not required. | |||||
# | |||||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
# as being the original software. | |||||
# | |||||
# 3. This notice may not be removed or altered from any source distribution. | |||||
# | |||||
#************************************************************************************************** | |||||
# define raylib platform (by default, compile for RPI) | |||||
# Other possible platform: PLATFORM_DESKTOP | |||||
PLATFORM ?= PLATFORM_RPI | |||||
# define compiler: gcc for C program, define as g++ for C++ | |||||
CC = gcc | |||||
# define compiler flags: | |||||
# -O2 defines optimization level | |||||
# -Wall turns on most, but not all, compiler warnings | |||||
# -std=c99 use standard C from 1999 revision | |||||
CFLAGS = -O2 -Wall -std=c99 | |||||
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes | |||||
# define any directories containing required header files | |||||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||||
INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads | |||||
else | |||||
INCLUDES = -I. -I../../src | |||||
endif | |||||
# define library paths containing required libs | |||||
LFLAGS = -L. -L../../src -L/opt/vc/lib | |||||
# define any libraries to link into executable | |||||
# if you want to link libraries (libname.so or libname.a), use the -lname | |||||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||||
# libraries for Raspberry Pi compiling | |||||
# NOTE: OpenAL Soft library should be installed (libopenal1 package) | |||||
LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal | |||||
else | |||||
# libraries for Windows desktop compiling | |||||
# NOTE: GLFW3 and OpenAL Soft libraries should be installed | |||||
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 | |||||
endif | |||||
# define additional parameters and flags for windows | |||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |||||
# resources file contains windows exe icon | |||||
# -Wl,--subsystem,windows hides the console window | |||||
WINFLAGS = ../../src/resources -Wl,--subsystem,windows | |||||
endif | |||||
# typing 'make' will invoke the first target entry in the file, | |||||
# in this case, the 'default' target entry is basic_game | |||||
default: basic_game | |||||
# compile template - basic_game | |||||
basic_game: basic_game.c | |||||
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||||
# clean everything | |||||
clean: | |||||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||||
rm -f *.o | |||||
# find . -executable -delete | |||||
else | |||||
del *.o *.exe | |||||
endif | |||||
@echo Cleaning done | |||||
# instead of defining every module one by one, we can define a pattern | |||||
# this pattern below will automatically compile every module defined on $(OBJS) | |||||
#%.exe : %.c | |||||
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) |
@ -0,0 +1,59 @@ | |||||
/******************************************************************************************* | |||||
* | |||||
* raylib - Template for basic test | |||||
* | |||||
* <Test description> | |||||
* | |||||
* This example has been created using raylib v1.2 (www.raylib.com) | |||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||||
* | |||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
* | |||||
********************************************************************************************/ | |||||
#include "raylib.h" | |||||
int main() | |||||
{ | |||||
// Initialization | |||||
//-------------------------------------------------------------------------------------- | |||||
const int screenWidth = 800; | |||||
const int screenHeight = 450; | |||||
InitWindow(screenWidth, screenHeight, "raylib basic test - <test description>"); | |||||
// TODO: Initialize all required variables and load all required data here! | |||||
SetTargetFPS(60); | |||||
//-------------------------------------------------------------------------------------- | |||||
// Main game loop | |||||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||||
{ | |||||
// Update | |||||
//---------------------------------------------------------------------------------- | |||||
// TODO: Update your variables here | |||||
//---------------------------------------------------------------------------------- | |||||
// Draw | |||||
//---------------------------------------------------------------------------------- | |||||
BeginDrawing(); | |||||
ClearBackground(RAYWHITE); | |||||
DrawText("BASIC TEST TEMPLATE", 270, 180, 20, LIGHTGRAY); | |||||
EndDrawing(); | |||||
//---------------------------------------------------------------------------------- | |||||
} | |||||
// De-Initialization | |||||
//-------------------------------------------------------------------------------------- | |||||
// TODO: Unload all loaded data (textures, fonts, audio) here! | |||||
CloseWindow(); // Close window and OpenGL context | |||||
//-------------------------------------------------------------------------------------- | |||||
return 0; | |||||
} |
@ -0,0 +1,90 @@ | |||||
#************************************************************************************************** | |||||
# | |||||
# raylib - Basic Test | |||||
# | |||||
# makefile to compile basic test | |||||
# | |||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
# | |||||
# This software is provided "as-is", without any express or implied warranty. In no event | |||||
# will the authors be held liable for any damages arising from the use of this software. | |||||
# | |||||
# Permission is granted to anyone to use this software for any purpose, including commercial | |||||
# applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
# | |||||
# 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
# wrote the original software. If you use this software in a product, an acknowledgment | |||||
# in the product documentation would be appreciated but is not required. | |||||
# | |||||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
# as being the original software. | |||||
# | |||||
# 3. This notice may not be removed or altered from any source distribution. | |||||
# | |||||
#************************************************************************************************** | |||||
# define raylib platform if not defined (by default, compile for RPI) | |||||
# Other possible platform: PLATFORM_DESKTOP | |||||
PLATFORM ?= PLATFORM_RPI | |||||
# define compiler: gcc for C program, define as g++ for C++ | |||||
CC = gcc | |||||
# define compiler flags: | |||||
# -O2 defines optimization level | |||||
# -Wall turns on most, but not all, compiler warnings | |||||
# -std=c99 use standard C from 1999 revision | |||||
CFLAGS = -O2 -Wall -std=c99 | |||||
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes | |||||
# define any directories containing required header files | |||||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||||
INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads | |||||
else | |||||
INCLUDES = -I. -I../../src | |||||
endif | |||||
# define library paths containing required libs | |||||
LFLAGS = -L. -L../../src -L/opt/vc/lib | |||||
# define any libraries to link into executable | |||||
# if you want to link libraries (libname.so or libname.a), use the -lname | |||||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||||
# libraries for Raspberry Pi compiling | |||||
# NOTE: OpenAL Soft library should be installed (libopenal1 package) | |||||
LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal | |||||
else | |||||
# libraries for Windows desktop compiling | |||||
# NOTE: GLFW3 and OpenAL Soft libraries should be installed | |||||
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 | |||||
endif | |||||
# define additional parameters and flags for windows | |||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |||||
# resources file contains windows exe icon | |||||
# -Wl,--subsystem,windows hides the console window | |||||
WINFLAGS = ../../src/resources -Wl,--subsystem,windows | |||||
endif | |||||
# typing 'make' will invoke the first target entry in the file, | |||||
# in this case, the 'default' target entry is basic_test | |||||
default: basic_test | |||||
# compile template - basic_test | |||||
basic_test: basic_test.c | |||||
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||||
# clean everything | |||||
clean: | |||||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||||
rm -f *.o | |||||
# find . -executable -delete | |||||
else | |||||
del *.o *.exe | |||||
endif | |||||
@echo Cleaning done | |||||
# instead of defining every module one by one, we can define a pattern | |||||
# this pattern below will automatically compile every module defined on $(OBJS) | |||||
#%.exe : %.c | |||||
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) |
@ -0,0 +1,98 @@ | |||||
#************************************************************************************************** | |||||
# | |||||
# raylib - Simple Game | |||||
# | |||||
# makefile to compile simple game | |||||
# | |||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
# | |||||
# This software is provided "as-is", without any express or implied warranty. In no event | |||||
# will the authors be held liable for any damages arising from the use of this software. | |||||
# | |||||
# Permission is granted to anyone to use this software for any purpose, including commercial | |||||
# applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
# | |||||
# 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
# wrote the original software. If you use this software in a product, an acknowledgment | |||||
# in the product documentation would be appreciated but is not required. | |||||
# | |||||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
# as being the original software. | |||||
# | |||||
# 3. This notice may not be removed or altered from any source distribution. | |||||
# | |||||
#************************************************************************************************** | |||||
# define raylib platform (by default, compile for RPI) | |||||
# Other possible platform: PLATFORM_DESKTOP | |||||
PLATFORM ?= PLATFORM_RPI | |||||
# define compiler: gcc for C program, define as g++ for C++ | |||||
CC = gcc | |||||
# define compiler flags: | |||||
# -O2 defines optimization level | |||||
# -Wall turns on most, but not all, compiler warnings | |||||
# -std=c99 use standard C from 1999 revision | |||||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||||
CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline | |||||
else | |||||
CFLAGS = -O2 -Wall -std=c99 | |||||
endif | |||||
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes | |||||
# define any directories containing required header files | |||||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||||
INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads | |||||
else | |||||
INCLUDES = -I. -I../../src | |||||
endif | |||||
# define library paths containing required libs | |||||
LFLAGS = -L. -L../../src -L/opt/vc/lib | |||||
# define any libraries to link into executable | |||||
# if you want to link libraries (libname.so or libname.a), use the -lname | |||||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||||
# libraries for Raspberry Pi compiling | |||||
# NOTE: OpenAL Soft library should be installed (libopenal1 package) | |||||
LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal | |||||
else | |||||
# libraries for Windows desktop compiling | |||||
# NOTE: GLFW3 and OpenAL Soft libraries should be installed | |||||
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 | |||||
endif | |||||
# define additional parameters and flags for windows | |||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |||||
# resources file contains windows exe icon | |||||
# -Wl,--subsystem,windows hides the console window | |||||
WINFLAGS = ../../src/resources -Wl,--subsystem,windows | |||||
endif | |||||
# typing 'make' will invoke the first target entry in the file, | |||||
# in this case, the 'default' target entry is simple_game | |||||
default: simple_game | |||||
# compile template - simple_game | |||||
simple_game: simple_game.c screens.o | |||||
$(CC) -o $@ $< screens.o $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||||
# compile screens | |||||
screens.o: screens.c | |||||
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||||
# clean everything | |||||
clean: | |||||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||||
rm -f *.o | |||||
# find . -executable -delete | |||||
else | |||||
del *.o *.exe | |||||
endif | |||||
@echo Cleaning done | |||||
# instead of defining every module one by one, we can define a pattern | |||||
# this pattern below will automatically compile every module defined on $(OBJS) | |||||
#%.exe : %.c | |||||
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) |
@ -0,0 +1,195 @@ | |||||
/********************************************************************************************** | |||||
* | |||||
* raylib - Simple Game template | |||||
* | |||||
* Screens Functions Definitions (Init, Update, Draw, Unload) | |||||
* | |||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
* | |||||
* This software is provided "as-is", without any express or implied warranty. In no event | |||||
* will the authors be held liable for any damages arising from the use of this software. | |||||
* | |||||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
* | |||||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
* wrote the original software. If you use this software in a product, an acknowledgment | |||||
* in the product documentation would be appreciated but is not required. | |||||
* | |||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
* as being the original software. | |||||
* | |||||
* 3. This notice may not be removed or altered from any source distribution. | |||||
* | |||||
**********************************************************************************************/ | |||||
#include "raylib.h" | |||||
#include "screens.h" | |||||
//---------------------------------------------------------------------------------- | |||||
// Global Variables Definition (visible to other modules) | |||||
//---------------------------------------------------------------------------------- | |||||
GameScreen currentScreen = LOGO; | |||||
//---------------------------------------------------------------------------------- | |||||
// Global Variables Definition (local to this module) | |||||
//---------------------------------------------------------------------------------- | |||||
// Logo screen global variables | |||||
static int framesCounter; | |||||
// Title screen global variables | |||||
// Gameplay screen global variables | |||||
// Ending screen global variables | |||||
//---------------------------------------------------------------------------------- | |||||
// Logo Screen Functions Definition | |||||
//---------------------------------------------------------------------------------- | |||||
// Logo Screen Initialization logic | |||||
void InitLogoScreen(void) | |||||
{ | |||||
// TODO: Initialize LOGO screen variables here! | |||||
framesCounter = 0; | |||||
} | |||||
// Logo Screen Update logic | |||||
void UpdateLogoScreen(void) | |||||
{ | |||||
// TODO: Update LOGO screen variables here! | |||||
framesCounter++; // Count frames | |||||
// Wait for 2 seconds (120 frames) before jumping to TITLE screen | |||||
if (framesCounter > 120) | |||||
{ | |||||
currentScreen = TITLE; | |||||
} | |||||
} | |||||
// Logo Screen Draw logic | |||||
void DrawLogoScreen(void) | |||||
{ | |||||
// TODO: Draw LOGO screen here! | |||||
DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); | |||||
DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY); | |||||
} | |||||
// Logo Screen Unload logic | |||||
void UnloadLogoScreen(void) | |||||
{ | |||||
// TODO: Unload LOGO screen variables here! | |||||
} | |||||
//---------------------------------------------------------------------------------- | |||||
// Title Screen Functions Definition | |||||
//---------------------------------------------------------------------------------- | |||||
// Title Screen Initialization logic | |||||
void InitTitleScreen(void) | |||||
{ | |||||
// TODO: Initialize TITLE screen variables here! | |||||
} | |||||
// Title Screen Update logic | |||||
void UpdateTitleScreen(void) | |||||
{ | |||||
// TODO: Update TITLE screen variables here! | |||||
// Press enter to change to GAMEPLAY screen | |||||
if (IsKeyPressed(KEY_ENTER)) | |||||
{ | |||||
currentScreen = GAMEPLAY; | |||||
} | |||||
} | |||||
// Title Screen Draw logic | |||||
void DrawTitleScreen(void) | |||||
{ | |||||
// TODO: Draw TITLE screen here! | |||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN); | |||||
DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); | |||||
DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN); | |||||
} | |||||
// Title Screen Unload logic | |||||
void UnloadTitleScreen(void) | |||||
{ | |||||
// TODO: Unload TITLE screen variables here! | |||||
} | |||||
//---------------------------------------------------------------------------------- | |||||
// Gameplay Screen Functions Definition | |||||
//---------------------------------------------------------------------------------- | |||||
// Gameplay Screen Initialization logic | |||||
void InitGameplayScreen(void) | |||||
{ | |||||
// TODO: Initialize GAMEPLAY screen variables here! | |||||
} | |||||
// Gameplay Screen Update logic | |||||
void UpdateGameplayScreen(void) | |||||
{ | |||||
// TODO: Update GAMEPLAY screen variables here! | |||||
// Press enter to change to ENDING screen | |||||
if (IsKeyPressed(KEY_ENTER)) | |||||
{ | |||||
currentScreen = ENDING; | |||||
} | |||||
} | |||||
// Gameplay Screen Draw logic | |||||
void DrawGameplayScreen(void) | |||||
{ | |||||
// TODO: Draw GAMEPLAY screen here! | |||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE); | |||||
DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); | |||||
DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON); | |||||
} | |||||
// Gameplay Screen Unload logic | |||||
void UnloadGameplayScreen(void) | |||||
{ | |||||
// TODO: Unload GAMEPLAY screen variables here! | |||||
} | |||||
//---------------------------------------------------------------------------------- | |||||
// Ending Screen Functions Definition | |||||
//---------------------------------------------------------------------------------- | |||||
// Ending Screen Initialization logic | |||||
void InitEndingScreen(void) | |||||
{ | |||||
// TODO: Initialize ENDING screen variables here! | |||||
} | |||||
// Ending Screen Update logic | |||||
void UpdateEndingScreen(void) | |||||
{ | |||||
// TODO: Update ENDING screen variables here! | |||||
// Press enter to return to TITLE screen | |||||
if (IsKeyPressed(KEY_ENTER)) | |||||
{ | |||||
currentScreen = TITLE; | |||||
} | |||||
} | |||||
// Ending Screen Draw logic | |||||
void DrawEndingScreen(void) | |||||
{ | |||||
// TODO: Draw ENDING screen here! | |||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE); | |||||
DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); | |||||
DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE); | |||||
} | |||||
// Ending Screen Unload logic | |||||
void UnloadEndingScreen(void) | |||||
{ | |||||
// TODO: Unload ENDING screen variables here! | |||||
} |
@ -0,0 +1,74 @@ | |||||
/********************************************************************************************** | |||||
* | |||||
* raylib - Simple Game template | |||||
* | |||||
* Screens Functions Declarations (Init, Update, Draw, Unload) | |||||
* | |||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
* | |||||
* This software is provided "as-is", without any express or implied warranty. In no event | |||||
* will the authors be held liable for any damages arising from the use of this software. | |||||
* | |||||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
* | |||||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
* wrote the original software. If you use this software in a product, an acknowledgment | |||||
* in the product documentation would be appreciated but is not required. | |||||
* | |||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
* as being the original software. | |||||
* | |||||
* 3. This notice may not be removed or altered from any source distribution. | |||||
* | |||||
**********************************************************************************************/ | |||||
#ifndef SCREENS_H | |||||
#define SCREENS_H | |||||
//---------------------------------------------------------------------------------- | |||||
// Types and Structures Definition | |||||
//---------------------------------------------------------------------------------- | |||||
typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen; | |||||
#ifdef __cplusplus | |||||
extern "C" { // Prevents name mangling of functions | |||||
#endif | |||||
//---------------------------------------------------------------------------------- | |||||
// Logo Screen Functions Declaration | |||||
//---------------------------------------------------------------------------------- | |||||
void InitLogoScreen(void); | |||||
void UpdateLogoScreen(void); | |||||
void DrawLogoScreen(void); | |||||
void UnloadLogoScreen(void); | |||||
//---------------------------------------------------------------------------------- | |||||
// Title Screen Functions Declaration | |||||
//---------------------------------------------------------------------------------- | |||||
void InitTitleScreen(void); | |||||
void UpdateTitleScreen(void); | |||||
void DrawTitleScreen(void); | |||||
void UnloadTitleScreen(void); | |||||
//---------------------------------------------------------------------------------- | |||||
// Gameplay Screen Functions Declaration | |||||
//---------------------------------------------------------------------------------- | |||||
void InitGameplayScreen(void); | |||||
void UpdateGameplayScreen(void); | |||||
void DrawGameplayScreen(void); | |||||
void UnloadGameplayScreen(void); | |||||
//---------------------------------------------------------------------------------- | |||||
// Ending Screen Functions Declaration | |||||
//---------------------------------------------------------------------------------- | |||||
void InitEndingScreen(void); | |||||
void UpdateEndingScreen(void); | |||||
void DrawEndingScreen(void); | |||||
void UnloadEndingScreen(void); | |||||
#ifdef __cplusplus | |||||
} | |||||
#endif | |||||
#endif // SCREENS_H |
@ -0,0 +1,98 @@ | |||||
/******************************************************************************************* | |||||
* | |||||
* raylib - Simple Game template | |||||
* | |||||
* <Game title> | |||||
* <Game description> | |||||
* | |||||
* This game has been created using raylib (www.raylib.com) | |||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||||
* | |||||
* raylib - Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
* | |||||
********************************************************************************************/ | |||||
#include "raylib.h" | |||||
#include "screens.h" | |||||
//---------------------------------------------------------------------------------- | |||||
// Global Variables Defined in other modules | |||||
//---------------------------------------------------------------------------------- | |||||
extern GameScreen currentScreen; // Defined in screens.c | |||||
//---------------------------------------------------------------------------------- | |||||
// Main entry point | |||||
//---------------------------------------------------------------------------------- | |||||
int main(void) | |||||
{ | |||||
// Initialization | |||||
//--------------------------------------------------------- | |||||
const int screenWidth = 800; | |||||
const int screenHeight = 450; | |||||
const char windowTitle[30] = "<game name goes here>"; | |||||
InitWindow(screenWidth, screenHeight, windowTitle); | |||||
// Initialize all screens | |||||
InitLogoScreen(); | |||||
InitTitleScreen(); | |||||
InitGameplayScreen(); | |||||
InitEndingScreen(); | |||||
// Define first screen | |||||
currentScreen = LOGO; | |||||
SetTargetFPS(60); | |||||
//---------------------------------------------------------- | |||||
// Main game loop | |||||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||||
{ | |||||
// Update | |||||
//---------------------------------------------------------------------------------- | |||||
switch(currentScreen) | |||||
{ | |||||
case LOGO: UpdateLogoScreen(); break; // Update LOGO currentScreen | |||||
case TITLE: UpdateTitleScreen(); break; // Update TITLE currentScreen | |||||
case GAMEPLAY: UpdateGameplayScreen(); break; // Update GAMEPLAY currentScreen | |||||
case ENDING: UpdateEndingScreen(); break; // Update END currentScreen | |||||
default: break; | |||||
} | |||||
//---------------------------------------------------------------------------------- | |||||
// Draw | |||||
//---------------------------------------------------------------------------------- | |||||
BeginDrawing(); | |||||
ClearBackground(RAYWHITE); | |||||
switch(currentScreen) | |||||
{ | |||||
case LOGO: DrawLogoScreen(); break; // Draw LOGO currentScreen | |||||
case TITLE: DrawTitleScreen(); break; // Draw TITLE currentScreen | |||||
case GAMEPLAY: DrawGameplayScreen(); break; // Draw GAMEPLAY currentScreen | |||||
case ENDING: DrawEndingScreen(); break; // Draw END currentScreen | |||||
default: break; | |||||
} | |||||
DrawFPS(screenWidth - 100, 20); | |||||
EndDrawing(); | |||||
//---------------------------------------------------------------------------------- | |||||
} | |||||
// De-Initialization | |||||
//-------------------------------------------------------------------------------------- | |||||
// Unload all loaded data (textures, fonts, audio) | |||||
UnloadLogoScreen(); | |||||
UnloadTitleScreen(); | |||||
UnloadGameplayScreen(); | |||||
UnloadEndingScreen(); | |||||
CloseWindow(); // Close window and OpenGL context | |||||
//-------------------------------------------------------------------------------------- | |||||
return 0; | |||||
} |
@ -0,0 +1,118 @@ | |||||
#************************************************************************************************** | |||||
# | |||||
# raylib - Standard Game | |||||
# | |||||
# makefile to compile standard game | |||||
# | |||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
# | |||||
# This software is provided "as-is", without any express or implied warranty. In no event | |||||
# will the authors be held liable for any damages arising from the use of this software. | |||||
# | |||||
# Permission is granted to anyone to use this software for any purpose, including commercial | |||||
# applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
# | |||||
# 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
# wrote the original software. If you use this software in a product, an acknowledgment | |||||
# in the product documentation would be appreciated but is not required. | |||||
# | |||||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
# as being the original software. | |||||
# | |||||
# 3. This notice may not be removed or altered from any source distribution. | |||||
# | |||||
#************************************************************************************************** | |||||
# define raylib platform if not defined (by default, compile for RPI) | |||||
# Other possible platform: PLATFORM_DESKTOP | |||||
PLATFORM ?= PLATFORM_RPI | |||||
# define compiler: gcc for C program, define as g++ for C++ | |||||
CC = gcc | |||||
# define compiler flags: | |||||
# -O2 defines optimization level | |||||
# -Wall turns on most, but not all, compiler warnings | |||||
# -std=c99 use standard C from 1999 revision | |||||
CFLAGS = -O2 -Wall -std=c99 | |||||
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes | |||||
# define any directories containing required header files | |||||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||||
INCLUDES = -I. -I./screens -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads | |||||
else | |||||
INCLUDES = -I. -I./screens -I../../src | |||||
endif | |||||
# define library paths containing required libs | |||||
LFLAGS = -L. -L../../src -L/opt/vc/lib | |||||
# define any libraries to link into executable | |||||
# if you want to link libraries (libname.so or libname.a), use the -lname | |||||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||||
# libraries for Raspberry Pi compiling | |||||
# NOTE: OpenAL Soft library should be installed (libopenal1 package) | |||||
LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal | |||||
else | |||||
# libraries for Windows desktop compiling | |||||
# NOTE: GLFW3 and OpenAL Soft libraries should be installed | |||||
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 | |||||
endif | |||||
# define additional parameters and flags for windows | |||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |||||
# resources file contains windows exe icon | |||||
# -Wl,--subsystem,windows hides the console window | |||||
WINFLAGS = ../../src/resources -Wl,--subsystem,windows | |||||
endif | |||||
# define all screen object files required | |||||
SCREENS = \ | |||||
screens/screen_logo.o \ | |||||
screens/screen_title.o \ | |||||
screens/screen_options.o \ | |||||
screens/screen_gameplay.o \ | |||||
screens/screen_ending.o \ | |||||
# typing 'make' will invoke the first target entry in the file, | |||||
# in this case, the 'default' target entry is standard_game | |||||
default: standard_game | |||||
# compile template - standard_game | |||||
standard_game: standard_game.c $(SCREENS) | |||||
$(CC) -o $@ $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||||
# compile screen LOGO | |||||
screens/screen_logo.o: screens/screen_logo.c | |||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||||
# compile screen TITLE | |||||
screens/screen_title.o: screens/screen_title.c | |||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||||
# compile screen OPTIONS | |||||
screens/screen_options.o: screens/screen_options.c | |||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||||
# compile screen GAMEPLAY | |||||
screens/screen_gameplay.o: screens/screen_gameplay.c | |||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||||
# compile screen ENDING | |||||
screens/screen_ending.o: screens/screen_ending.c | |||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||||
# clean everything | |||||
clean: | |||||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||||
rm -f screens/*.o | |||||
# find . -executable -delete | |||||
else | |||||
del screens/*.o *.exe | |||||
endif | |||||
@echo Cleaning done | |||||
# instead of defining every module one by one, we can define a pattern | |||||
# this pattern below will automatically compile every module defined on $(OBJS) | |||||
#%.exe : %.c | |||||
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) |
@ -0,0 +1,80 @@ | |||||
/********************************************************************************************** | |||||
* | |||||
* raylib - Standard Game template | |||||
* | |||||
* Ending Screen Functions Definitions (Init, Update, Draw, Unload) | |||||
* | |||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
* | |||||
* This software is provided "as-is", without any express or implied warranty. In no event | |||||
* will the authors be held liable for any damages arising from the use of this software. | |||||
* | |||||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
* | |||||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
* wrote the original software. If you use this software in a product, an acknowledgment | |||||
* in the product documentation would be appreciated but is not required. | |||||
* | |||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
* as being the original software. | |||||
* | |||||
* 3. This notice may not be removed or altered from any source distribution. | |||||
* | |||||
**********************************************************************************************/ | |||||
#include "raylib.h" | |||||
#include "screens.h" | |||||
//---------------------------------------------------------------------------------- | |||||
// Global Variables Definition (local to this module) | |||||
//---------------------------------------------------------------------------------- | |||||
// Ending screen global variables | |||||
static int framesCounter; | |||||
static int finishScreen; | |||||
//---------------------------------------------------------------------------------- | |||||
// Ending Screen Functions Definition | |||||
//---------------------------------------------------------------------------------- | |||||
// Ending Screen Initialization logic | |||||
void InitEndingScreen(void) | |||||
{ | |||||
// TODO: Initialize ENDING screen variables here! | |||||
framesCounter = 0; | |||||
finishScreen = 0; | |||||
} | |||||
// Ending Screen Update logic | |||||
void UpdateEndingScreen(void) | |||||
{ | |||||
// TODO: Update ENDING screen variables here! | |||||
// Press enter to return to TITLE screen | |||||
if (IsKeyPressed(KEY_ENTER)) | |||||
{ | |||||
finishScreen = 1; | |||||
} | |||||
} | |||||
// Ending Screen Draw logic | |||||
void DrawEndingScreen(void) | |||||
{ | |||||
// TODO: Draw ENDING screen here! | |||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE); | |||||
DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); | |||||
DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE); | |||||
} | |||||
// Ending Screen Unload logic | |||||
void UnloadEndingScreen(void) | |||||
{ | |||||
// TODO: Unload ENDING screen variables here! | |||||
} | |||||
// Ending Screen should finish? | |||||
int FinishEndingScreen(void) | |||||
{ | |||||
return finishScreen; | |||||
} |
@ -0,0 +1,80 @@ | |||||
/********************************************************************************************** | |||||
* | |||||
* raylib - Standard Game template | |||||
* | |||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) | |||||
* | |||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
* | |||||
* This software is provided "as-is", without any express or implied warranty. In no event | |||||
* will the authors be held liable for any damages arising from the use of this software. | |||||
* | |||||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
* | |||||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
* wrote the original software. If you use this software in a product, an acknowledgment | |||||
* in the product documentation would be appreciated but is not required. | |||||
* | |||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
* as being the original software. | |||||
* | |||||
* 3. This notice may not be removed or altered from any source distribution. | |||||
* | |||||
**********************************************************************************************/ | |||||
#include "raylib.h" | |||||
#include "screens.h" | |||||
//---------------------------------------------------------------------------------- | |||||
// Global Variables Definition (local to this module) | |||||
//---------------------------------------------------------------------------------- | |||||
// Gameplay screen global variables | |||||
static int framesCounter; | |||||
static int finishScreen; | |||||
//---------------------------------------------------------------------------------- | |||||
// Gameplay Screen Functions Definition | |||||
//---------------------------------------------------------------------------------- | |||||
// Gameplay Screen Initialization logic | |||||
void InitGameplayScreen(void) | |||||
{ | |||||
// TODO: Initialize GAMEPLAY screen variables here! | |||||
framesCounter = 0; | |||||
finishScreen = 0; | |||||
} | |||||
// Gameplay Screen Update logic | |||||
void UpdateGameplayScreen(void) | |||||
{ | |||||
// TODO: Update GAMEPLAY screen variables here! | |||||
// Press enter to change to ENDING screen | |||||
if (IsKeyPressed(KEY_ENTER)) | |||||
{ | |||||
finishScreen = 1; | |||||
} | |||||
} | |||||
// Gameplay Screen Draw logic | |||||
void DrawGameplayScreen(void) | |||||
{ | |||||
// TODO: Draw GAMEPLAY screen here! | |||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE); | |||||
DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); | |||||
DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON); | |||||
} | |||||
// Gameplay Screen Unload logic | |||||
void UnloadGameplayScreen(void) | |||||
{ | |||||
// TODO: Unload GAMEPLAY screen variables here! | |||||
} | |||||
// Gameplay Screen should finish? | |||||
int FinishGameplayScreen(void) | |||||
{ | |||||
return finishScreen; | |||||
} |
@ -0,0 +1,81 @@ | |||||
/********************************************************************************************** | |||||
* | |||||
* raylib - Standard Game template | |||||
* | |||||
* Logo Screen Functions Definitions (Init, Update, Draw, Unload) | |||||
* | |||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
* | |||||
* This software is provided "as-is", without any express or implied warranty. In no event | |||||
* will the authors be held liable for any damages arising from the use of this software. | |||||
* | |||||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
* | |||||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
* wrote the original software. If you use this software in a product, an acknowledgment | |||||
* in the product documentation would be appreciated but is not required. | |||||
* | |||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
* as being the original software. | |||||
* | |||||
* 3. This notice may not be removed or altered from any source distribution. | |||||
* | |||||
**********************************************************************************************/ | |||||
#include "raylib.h" | |||||
#include "screens.h" | |||||
//---------------------------------------------------------------------------------- | |||||
// Global Variables Definition (local to this module) | |||||
//---------------------------------------------------------------------------------- | |||||
// Logo screen global variables | |||||
static int framesCounter; | |||||
static int finishScreen; | |||||
//---------------------------------------------------------------------------------- | |||||
// Logo Screen Functions Definition | |||||
//---------------------------------------------------------------------------------- | |||||
// Logo Screen Initialization logic | |||||
void InitLogoScreen(void) | |||||
{ | |||||
// TODO: Initialize LOGO screen variables here! | |||||
framesCounter = 0; | |||||
finishScreen = 0; | |||||
} | |||||
// Logo Screen Update logic | |||||
void UpdateLogoScreen(void) | |||||
{ | |||||
// TODO: Update LOGO screen variables here! | |||||
framesCounter++; // Count frames | |||||
// Wait for 2 seconds (120 frames) before jumping to TITLE screen | |||||
if (framesCounter > 120) | |||||
{ | |||||
finishScreen = true; | |||||
} | |||||
} | |||||
// Logo Screen Draw logic | |||||
void DrawLogoScreen(void) | |||||
{ | |||||
// TODO: Draw LOGO screen here! | |||||
DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); | |||||
DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY); | |||||
} | |||||
// Logo Screen Unload logic | |||||
void UnloadLogoScreen(void) | |||||
{ | |||||
// TODO: Unload LOGO screen variables here! | |||||
} | |||||
// Logo Screen should finish? | |||||
int FinishLogoScreen(void) | |||||
{ | |||||
return finishScreen; | |||||
} |
@ -0,0 +1,71 @@ | |||||
/********************************************************************************************** | |||||
* | |||||
* raylib - Standard Game template | |||||
* | |||||
* Options Screen Functions Definitions (Init, Update, Draw, Unload) | |||||
* | |||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
* | |||||
* This software is provided "as-is", without any express or implied warranty. In no event | |||||
* will the authors be held liable for any damages arising from the use of this software. | |||||
* | |||||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
* | |||||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
* wrote the original software. If you use this software in a product, an acknowledgment | |||||
* in the product documentation would be appreciated but is not required. | |||||
* | |||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
* as being the original software. | |||||
* | |||||
* 3. This notice may not be removed or altered from any source distribution. | |||||
* | |||||
**********************************************************************************************/ | |||||
#include "raylib.h" | |||||
#include "screens.h" | |||||
//---------------------------------------------------------------------------------- | |||||
// Global Variables Definition (local to this module) | |||||
//---------------------------------------------------------------------------------- | |||||
// Options screen global variables | |||||
static int framesCounter; | |||||
static int finishScreen; | |||||
//---------------------------------------------------------------------------------- | |||||
// Options Screen Functions Definition | |||||
//---------------------------------------------------------------------------------- | |||||
// Options Screen Initialization logic | |||||
void InitOptionsScreen(void) | |||||
{ | |||||
// TODO: Initialize OPTIONS screen variables here! | |||||
framesCounter = 0; | |||||
finishScreen = 0; | |||||
} | |||||
// Options Screen Update logic | |||||
void UpdateOptionsScreen(void) | |||||
{ | |||||
// TODO: Update OPTIONS screen variables here! | |||||
} | |||||
// Options Screen Draw logic | |||||
void DrawOptionsScreen(void) | |||||
{ | |||||
// TODO: Draw OPTIONS screen here! | |||||
} | |||||
// Options Screen Unload logic | |||||
void UnloadOptionsScreen(void) | |||||
{ | |||||
// TODO: Unload OPTIONS screen variables here! | |||||
} | |||||
// Options Screen should finish? | |||||
int FinishOptionsScreen(void) | |||||
{ | |||||
return finishScreen; | |||||
} |
@ -0,0 +1,81 @@ | |||||
/********************************************************************************************** | |||||
* | |||||
* raylib - Standard Game template | |||||
* | |||||
* Title Screen Functions Definitions (Init, Update, Draw, Unload) | |||||
* | |||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
* | |||||
* This software is provided "as-is", without any express or implied warranty. In no event | |||||
* will the authors be held liable for any damages arising from the use of this software. | |||||
* | |||||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
* | |||||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
* wrote the original software. If you use this software in a product, an acknowledgment | |||||
* in the product documentation would be appreciated but is not required. | |||||
* | |||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
* as being the original software. | |||||
* | |||||
* 3. This notice may not be removed or altered from any source distribution. | |||||
* | |||||
**********************************************************************************************/ | |||||
#include "raylib.h" | |||||
#include "screens.h" | |||||
//---------------------------------------------------------------------------------- | |||||
// Global Variables Definition (local to this module) | |||||
//---------------------------------------------------------------------------------- | |||||
// Title screen global variables | |||||
static int framesCounter; | |||||
static int finishScreen; | |||||
//---------------------------------------------------------------------------------- | |||||
// Title Screen Functions Definition | |||||
//---------------------------------------------------------------------------------- | |||||
// Title Screen Initialization logic | |||||
void InitTitleScreen(void) | |||||
{ | |||||
// TODO: Initialize TITLE screen variables here! | |||||
framesCounter = 0; | |||||
finishScreen = 0; | |||||
} | |||||
// Title Screen Update logic | |||||
void UpdateTitleScreen(void) | |||||
{ | |||||
// TODO: Update TITLE screen variables here! | |||||
// Press enter to change to GAMEPLAY screen | |||||
if (IsKeyPressed(KEY_ENTER)) | |||||
{ | |||||
//finishScreen = 1; // OPTIONS | |||||
finishScreen = 2; // GAMEPLAY | |||||
} | |||||
} | |||||
// Title Screen Draw logic | |||||
void DrawTitleScreen(void) | |||||
{ | |||||
// TODO: Draw TITLE screen here! | |||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN); | |||||
DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); | |||||
DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN); | |||||
} | |||||
// Title Screen Unload logic | |||||
void UnloadTitleScreen(void) | |||||
{ | |||||
// TODO: Unload TITLE screen variables here! | |||||
} | |||||
// Title Screen should finish? | |||||
int FinishTitleScreen(void) | |||||
{ | |||||
return finishScreen; | |||||
} |
@ -0,0 +1,92 @@ | |||||
/********************************************************************************************** | |||||
* | |||||
* raylib - Standard Game template | |||||
* | |||||
* Screens Functions Declarations (Init, Update, Draw, Unload) | |||||
* | |||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
* | |||||
* This software is provided "as-is", without any express or implied warranty. In no event | |||||
* will the authors be held liable for any damages arising from the use of this software. | |||||
* | |||||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
* | |||||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
* wrote the original software. If you use this software in a product, an acknowledgment | |||||
* in the product documentation would be appreciated but is not required. | |||||
* | |||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
* as being the original software. | |||||
* | |||||
* 3. This notice may not be removed or altered from any source distribution. | |||||
* | |||||
**********************************************************************************************/ | |||||
#ifndef SCREENS_H | |||||
#define SCREENS_H | |||||
//---------------------------------------------------------------------------------- | |||||
// Types and Structures Definition | |||||
//---------------------------------------------------------------------------------- | |||||
typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen; | |||||
//---------------------------------------------------------------------------------- | |||||
// Global Variables Definition | |||||
//---------------------------------------------------------------------------------- | |||||
GameScreen currentScreen; | |||||
#ifdef __cplusplus | |||||
extern "C" { // Prevents name mangling of functions | |||||
#endif | |||||
//---------------------------------------------------------------------------------- | |||||
// Logo Screen Functions Declaration | |||||
//---------------------------------------------------------------------------------- | |||||
void InitLogoScreen(void); | |||||
void UpdateLogoScreen(void); | |||||
void DrawLogoScreen(void); | |||||
void UnloadLogoScreen(void); | |||||
int FinishLogoScreen(void); | |||||
//---------------------------------------------------------------------------------- | |||||
// Title Screen Functions Declaration | |||||
//---------------------------------------------------------------------------------- | |||||
void InitTitleScreen(void); | |||||
void UpdateTitleScreen(void); | |||||
void DrawTitleScreen(void); | |||||
void UnloadTitleScreen(void); | |||||
int FinishTitleScreen(void); | |||||
//---------------------------------------------------------------------------------- | |||||
// Options Screen Functions Declaration | |||||
//---------------------------------------------------------------------------------- | |||||
void InitOptionsScreen(void); | |||||
void UpdateOptionsScreen(void); | |||||
void DrawOptionsScreen(void); | |||||
void UnloadOptionsScreen(void); | |||||
int FinishOptionsScreen(void); | |||||
//---------------------------------------------------------------------------------- | |||||
// Gameplay Screen Functions Declaration | |||||
//---------------------------------------------------------------------------------- | |||||
void InitGameplayScreen(void); | |||||
void UpdateGameplayScreen(void); | |||||
void DrawGameplayScreen(void); | |||||
void UnloadGameplayScreen(void); | |||||
int FinishGameplayScreen(void); | |||||
//---------------------------------------------------------------------------------- | |||||
// Ending Screen Functions Declaration | |||||
//---------------------------------------------------------------------------------- | |||||
void InitEndingScreen(void); | |||||
void UpdateEndingScreen(void); | |||||
void DrawEndingScreen(void); | |||||
void UnloadEndingScreen(void); | |||||
int FinishEndingScreen(void); | |||||
#ifdef __cplusplus | |||||
} | |||||
#endif | |||||
#endif // SCREENS_H |
@ -0,0 +1,144 @@ | |||||
/******************************************************************************************* | |||||
* | |||||
* raylib - Standard Game template | |||||
* | |||||
* <Game title> | |||||
* <Game description> | |||||
* | |||||
* This game has been created using raylib (www.raylib.com) | |||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||||
* | |||||
* raylib - Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
* | |||||
********************************************************************************************/ | |||||
#include "raylib.h" | |||||
#include "screens/screens.h" // NOTE: Defines currentScreen | |||||
//---------------------------------------------------------------------------------- | |||||
// Main entry point | |||||
//---------------------------------------------------------------------------------- | |||||
int main(void) | |||||
{ | |||||
// Initialization | |||||
//--------------------------------------------------------- | |||||
const int screenWidth = 800; | |||||
const int screenHeight = 450; | |||||
const char windowTitle[30] = "<game name goes here>"; | |||||
InitWindow(screenWidth, screenHeight, windowTitle); | |||||
// TODO: Load global data here (assets that must be available in all screens, i.e. fonts) | |||||
// Define and init first screen | |||||
currentScreen = LOGO; // NOTE: currentScreen is defined in screens.h as a global variable | |||||
InitLogoScreen(); | |||||
SetTargetFPS(60); | |||||
//---------------------------------------------------------- | |||||
// Main game loop | |||||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||||
{ | |||||
// Update | |||||
//---------------------------------------------------------------------------------- | |||||
switch(currentScreen) | |||||
{ | |||||
case LOGO: | |||||
{ | |||||
UpdateLogoScreen(); | |||||
if (FinishLogoScreen()) | |||||
{ | |||||
UnloadLogoScreen(); | |||||
currentScreen = TITLE; | |||||
InitTitleScreen(); | |||||
} | |||||
} break; | |||||
case TITLE: | |||||
{ | |||||
UpdateTitleScreen(); | |||||
// NOTE: FinishTitleScreen() return an int defining the screen to jump to | |||||
if (FinishTitleScreen() == 1) | |||||
{ | |||||
UnloadTitleScreen(); | |||||
currentScreen = OPTIONS; | |||||
InitOptionsScreen(); | |||||
} | |||||
else if (FinishTitleScreen() == 2) | |||||
{ | |||||
UnloadTitleScreen(); | |||||
currentScreen = GAMEPLAY; | |||||
InitGameplayScreen(); | |||||
} | |||||
} break; | |||||
case OPTIONS: | |||||
{ | |||||
UpdateOptionsScreen(); | |||||
if (FinishOptionsScreen()) | |||||
{ | |||||
UnloadOptionsScreen(); | |||||
currentScreen = TITLE; | |||||
InitTitleScreen(); | |||||
} | |||||
} break; | |||||
case GAMEPLAY: | |||||
{ | |||||
UpdateGameplayScreen(); | |||||
if (FinishGameplayScreen()) | |||||
{ | |||||
UnloadGameplayScreen(); | |||||
currentScreen = ENDING; | |||||
InitEndingScreen(); | |||||
} | |||||
} break; | |||||
case ENDING: | |||||
{ | |||||
UpdateEndingScreen(); | |||||
if (FinishEndingScreen()) | |||||
{ | |||||
UnloadEndingScreen(); | |||||
currentScreen = TITLE; | |||||
InitTitleScreen(); | |||||
} | |||||
} break; | |||||
default: break; | |||||
} | |||||
//---------------------------------------------------------------------------------- | |||||
// Draw | |||||
//---------------------------------------------------------------------------------- | |||||
BeginDrawing(); | |||||
ClearBackground(RAYWHITE); | |||||
switch(currentScreen) | |||||
{ | |||||
case LOGO: DrawLogoScreen(); break; | |||||
case TITLE: DrawTitleScreen(); break; | |||||
case OPTIONS: DrawOptionsScreen(); break; | |||||
case GAMEPLAY: DrawGameplayScreen(); break; | |||||
case ENDING: DrawEndingScreen(); break; | |||||
default: break; | |||||
} | |||||
//DrawFPS(10, 10); | |||||
EndDrawing(); | |||||
//---------------------------------------------------------------------------------- | |||||
} | |||||
// De-Initialization | |||||
//-------------------------------------------------------------------------------------- | |||||
// TODO: Unload all global loaded data (i.e. fonts) here! | |||||
CloseWindow(); // Close window and OpenGL context | |||||
//-------------------------------------------------------------------------------------- | |||||
return 0; | |||||
} |