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Fix compressed DDS texture loading issues (#3483)

pull/3484/head
JaanDev 1年前
committed by GitHub
コミット
1fd61a00e4
この署名に対応する既知のキーがデータベースに存在しません GPGキーID: 4AEE18F83AFDEB23
1個のファイルの変更3行の追加5行の削除
  1. +3
    -5
      src/external/rl_gputex.h

+ 3
- 5
src/external/rl_gputex.h ファイルの表示

@ -261,11 +261,9 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_
}
else if (((header->ddspf.flags == 0x04) || (header->ddspf.flags == 0x05)) && (header->ddspf.fourcc > 0)) // Compressed
{
int data_size = 0;
// Calculate data size, including all mipmaps
if (header->mipmap_count > 1) data_size = header->pitch_or_linear_size*2;
else data_size = header->pitch_or_linear_size;
// NOTE: This forces only 1 mipmap to be loaded which is not really correct but it works
int data_size = (header->pitch_or_linear_size < file_size - 0x80) ? header->pitch_or_linear_size : file_size - 0x80;
*mips = 1;
image_data = RL_MALLOC(data_size*sizeof(unsigned char));

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