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			@ -11,14 +11,14 @@ uniform sampler2D texture0; | 
			
		
		
	
		
			
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			uniform vec4 colDiffuse; | 
			
		
		
	
		
			
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			// NOTE: Add here your custom variables | 
			
		
		
	
		
			
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			uniform vec2 nf">leftLensCenter = vec2(0.288, 0.5); | 
			
		
		
	
		
			
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			uniform vec2 nf">rightLensCenter = vec2(0.712, 0.5); | 
			
		
		
	
		
			
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			uniform vec2 nf">leftScreenCenter = vec2(0.25, 0.5); | 
			
		
		
	
		
			
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			uniform vec2 nf">rightScreenCenter = vec2(0.75, 0.5); | 
			
		
		
	
		
			
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			uniform vec2 nf">scale = vec2(0.25, 0.45); | 
			
		
		
	
		
			
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			uniform vec2 nf">scaleIn = vec2(4, 2.2222); | 
			
		
		
	
		
			
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			uniform vec4 nf">hmdWarpParam = vec4(1, 0.22, 0.24, 0); | 
			
		
		
	
		
			
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			uniform vec4 nf">chromaAbParam = vec4(0.996, -0.004, 1.014, 0.0); | 
			
		
		
	
		
			
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			uniform vec2 err">leftLensCenter; | 
			
		
		
	
		
			
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			uniform vec2 err">rightLensCenter; | 
			
		
		
	
		
			
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			uniform vec2 err">leftScreenCenter; | 
			
		
		
	
		
			
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			uniform vec2 err">rightScreenCenter; | 
			
		
		
	
		
			
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			uniform vec2 err">scale; | 
			
		
		
	
		
			
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			uniform vec2 err">scaleIn; | 
			
		
		
	
		
			
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			uniform vec4 err">hmdWarpParam; | 
			
		
		
	
		
			
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			uniform vec4 err">chromaAbParam; | 
			
		
		
	
		
			
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			void main() | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
	
		
			
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