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@ -1078,7 +1078,6 @@ void rlOrtho(double left, double right, double bottom, double top, double znear, |
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#endif |
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// Set the viewport area (transformation from normalized device coordinates to window coordinates) |
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// NOTE: Updates global variables: RLGL.State.framebufferWidth, RLGL.State.framebufferHeight |
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void rlViewport(int x, int y, int width, int height) |
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{ |
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glViewport(x, y, width, height); |
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@ -1763,7 +1762,6 @@ void rlglInit(int width, int height) |
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glClearDepth(1.0f); // Set clear depth value (default) |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D) |
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#if defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_21) |
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// Store screen size into global variables |
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RLGL.State.framebufferWidth = width; |
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RLGL.State.framebufferHeight = height; |
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@ -1771,7 +1769,6 @@ void rlglInit(int width, int height) |
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// Init texture and rectangle used on basic shapes drawing |
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RLGL.State.shapesTexture = GetTextureDefault(); |
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RLGL.State.shapesTextureRec = (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f }; |
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#endif |
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TRACELOG(LOG_INFO, "RLGL: Default state initialized successfully"); |
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} |
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