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Small shader fix on vec3 initialization #1298

pull/1330/head
raysan5 4 years ago
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488c60d139
1 changed files with 1 additions and 1 deletions
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      examples/models/resources/shaders/glsl330/skybox.fs

+ 1
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examples/models/resources/shaders/glsl330/skybox.fs View File

@ -23,7 +23,7 @@ out vec4 finalColor;
void main()
{
// Fetch color from texture map
vec3 color = nf">{ 0.0 };
vec3 color = err">vec3(0.0);
if (vflipped) color = texture(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z)).rgb;
else color = texture(environmentMap, fragPosition).rgb;

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