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@ -23,7 +23,7 @@ out vec4 finalColor; |
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void main() |
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{ |
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// Fetch color from texture map |
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vec3 color = nf">{ 0.0 }; |
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vec3 color = err">vec3(0.0); |
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if (vflipped) color = texture(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z)).rgb; |
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else color = texture(environmentMap, fragPosition).rgb; |
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