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manual fix script issues

pull/4694/head
CrackedPixel 6 months ago
parent
commit
2085376cca
3 changed files with 9 additions and 9 deletions
  1. +3
    -3
      examples/models/models_mesh_generation.c
  2. +3
    -3
      examples/shaders/shaders_texture_drawing.c
  3. +3
    -3
      examples/textures/textures_particles_blending.c

+ 3
- 3
examples/models/models_mesh_generation.c View File

@ -1,6 +1,8 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib example - procedural mesh generation
* raylib [models] example - procedural mesh generation
*
* Example complexity rating: [] 2/4
* *
* Example originally created with raylib 1.8, last time updated with raylib 4.0 * Example originally created with raylib 1.8, last time updated with raylib 4.0
* *
@ -28,8 +30,6 @@ int main(void)
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation"); InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation");
*
* Example complexity rating: [] 2/4
// We generate a checked image for texturing // We generate a checked image for texturing
Image checked = GenImageChecked(2, 2, 1, 1, RED, GREEN); Image checked = GenImageChecked(2, 2, 1, 1, RED, GREEN);

+ 3
- 3
examples/shaders/shaders_texture_drawing.c View File

@ -1,6 +1,8 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [textures] example - Texture drawing
* raylib [shaders] example - Texture drawing
*
* Example complexity rating: [] 2/4
* *
* NOTE: This example illustrates how to draw into a blank texture using a shader * NOTE: This example illustrates how to draw into a blank texture using a shader
* *
@ -34,8 +36,6 @@ int main(void)
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture drawing"); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture drawing");
*
* Example complexity rating: [] 2/4
Image imBlank = GenImageColor(1024, 1024, BLANK); Image imBlank = GenImageColor(1024, 1024, BLANK);
Texture2D texture = LoadTextureFromImage(imBlank); // Load blank texture to fill on shader Texture2D texture = LoadTextureFromImage(imBlank); // Load blank texture to fill on shader

+ 3
- 3
examples/textures/textures_particles_blending.c View File

@ -1,6 +1,8 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib example - particles blending
* raylib [textures] example - particles blending
*
* Example complexity rating: [] 1/4
* *
* Example originally created with raylib 1.7, last time updated with raylib 3.5 * Example originally created with raylib 1.7, last time updated with raylib 3.5
* *
@ -36,8 +38,6 @@ int main(void)
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - particles blending"); InitWindow(screenWidth, screenHeight, "raylib [textures] example - particles blending");
*
* Example complexity rating: [] 1/4
// Particles pool, reuse them! // Particles pool, reuse them!
Particle mouseTail[MAX_PARTICLES] = { 0 }; Particle mouseTail[MAX_PARTICLES] = { 0 };

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