Browse Source

Added: `ImageDrawCircleLines`, `ImageDrawCircleLinesV` (#2713)

This adds `ImageDrawCircleLines()` and `ImageDrawCircleLinesV()` to draw outlines of circles, and updates `ImageDrawCircle()` draw a filled circle to match the effect of `DrawCircle()` and `DrawCircleLines()`.
pull/2717/head
Rob Loach 2 years ago
committed by GitHub
parent
commit
2093fdcc53
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 36 additions and 5 deletions
  1. +1
    -1
      examples/textures/textures_image_drawing.c
  2. +2
    -0
      src/raylib.h
  3. +33
    -4
      src/rtextures.c

+ 1
- 1
examples/textures/textures_image_drawing.c View File

@ -42,7 +42,7 @@ int main(void)
// Draw on the image with a few image draw methods
ImageDrawPixel(&parrots, 10, 10, RAYWHITE);
ImageDrawCircle(&parrots, 10, 10, 5, RAYWHITE);
ImageDrawCircleLines(&parrots, 10, 10, 5, RAYWHITE);
ImageDrawRectangle(&parrots, 5, 20, 10, 10, RAYWHITE);
UnloadImage(cat); // Unload image from RAM

+ 2
- 0
src/raylib.h View File

@ -1287,6 +1287,8 @@ RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX,
RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image
RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version)
RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image
RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version)
RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image

+ 33
- 4
src/rtextures.c View File

@ -2716,7 +2716,36 @@ void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color)
}
// Draw circle within an image
void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color)
void ImageDrawCircle(Image* dst, int centerX, int centerY, int radius, Color color)
{
int x = 0, y = radius;
int decesionParameter = 3 - 2 * radius;
while (y >= x)
{
ImageDrawRectangle(dst, centerX - x, centerY + y, x * 2, 1, color);
ImageDrawRectangle(dst, centerX - x, centerY - y, x * 2, 1, color);
ImageDrawRectangle(dst, centerX - y, centerY + x, y * 2, 1, color);
ImageDrawRectangle(dst, centerX - y, centerY - x, y * 2, 1, color);
x++;
if (decesionParameter > 0) {
y--;
decesionParameter = decesionParameter + 4 * (x - y) + 10;
} else {
decesionParameter = decesionParameter + 4 * x + 6;
}
}
}
// Draw circle within an image (Vector version)
void ImageDrawCircleV(Image* dst, Vector2 center, int radius, Color color)
{
ImageDrawCircle(dst, (int)center.x, (int)center.y, radius, color);
}
// Draw circle outline within an image
void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color)
{
int x = 0, y = radius;
int decesionParameter = 3 - 2*radius;
@ -2742,10 +2771,10 @@ void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color col
}
}
// Draw circle within an image (Vector version)
void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color)
// Draw circle outline within an image (Vector version)
void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color)
{
ImageDrawCircle(dst, (int)center.x, (int)center.y, radius, color);
ImageDrawCircleLines(dst, (int)center.x, (int)center.y, radius, color);
}
// Draw rectangle within an image

Loading…
Cancel
Save