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@ -99,8 +99,7 @@ |
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// Types and Structures Definition |
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//---------------------------------------------------------------------------------- |
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#if !defined(RL_VECTOR2_TYPE) |
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// |
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type |
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// Vector2 type |
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typedef struct Vector2 { |
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float x; |
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float y; |
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@ -534,10 +533,12 @@ RMAPI float Vector3Distance(Vector3 v1, Vector3 v2) |
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// Calculate angle between two vectors |
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RMAPI float Vector3Angle(Vector3 v1, Vector3 v2) |
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{ |
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float result = 0.0f; |
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Vector3 cross = { v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x }; |
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float len = sqrtf(cross.x*cross.x + cross.y*cross.y + cross.z*cross.z); |
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float dot = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); |
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kt">float result = atan2f(len, dot); |
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result = atan2f(len, dot); |
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return result; |
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} |
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