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Reviewed typo

pull/2215/head
Ray 3 years ago
parent
commit
20f4d8c147
1 changed files with 4 additions and 3 deletions
  1. +4
    -3
      src/raymath.h

+ 4
- 3
src/raymath.h View File

@ -99,8 +99,7 @@
// Types and Structures Definition // Types and Structures Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#if !defined(RL_VECTOR2_TYPE) #if !defined(RL_VECTOR2_TYPE)
//
type
// Vector2 type
typedef struct Vector2 { typedef struct Vector2 {
float x; float x;
float y; float y;
@ -534,10 +533,12 @@ RMAPI float Vector3Distance(Vector3 v1, Vector3 v2)
// Calculate angle between two vectors // Calculate angle between two vectors
RMAPI float Vector3Angle(Vector3 v1, Vector3 v2) RMAPI float Vector3Angle(Vector3 v1, Vector3 v2)
{ {
float result = 0.0f;
Vector3 cross = { v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x }; Vector3 cross = { v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x };
float len = sqrtf(cross.x*cross.x + cross.y*cross.y + cross.z*cross.z); float len = sqrtf(cross.x*cross.x + cross.y*cross.y + cross.z*cross.z);
float dot = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); float dot = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z);
kt">float result = atan2f(len, dot);
result = atan2f(len, dot);
return result; return result;
} }

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