|
|
@ -646,14 +646,11 @@ bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 |
|
|
|
// Check collision between two rectangles |
|
|
|
bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2) |
|
|
|
{ |
|
|
|
bool collision = false; |
|
|
|
|
|
|
|
float dx = (float)fabs((rec1.x + rec1.width/2) - (rec2.x + rec2.width/2)); |
|
|
|
float dy = (float)fabs((rec1.y + rec1.height/2) - (rec2.y + rec2.height/2)); |
|
|
|
|
|
|
|
if ((dx <= (rec1.width/2 + rec2.width/2)) && ((dy <= (rec1.height/2 + rec2.height/2)))) collision = true; |
|
|
|
|
|
|
|
return collision; |
|
|
|
if ((rec1.x <= (rec2.x + rec2.width) && (rec1.x + rec1.width) >= rec2.x) && |
|
|
|
(rec1.y <= (rec2.y + rec2.height) && (rec1.y + rec1.height) >= rec2.y)) |
|
|
|
return true; |
|
|
|
else |
|
|
|
return false; |
|
|
|
} |
|
|
|
|
|
|
|
// Check collision between two circles |
|
|
|