| @ -0,0 +1,210 @@ | |||||
| /******************************************************************************************* | |||||
| * | |||||
| * raylib game - Floppy Bird | |||||
| * | |||||
| * Welcome to raylib! | |||||
| * | |||||
| * To test examples, just press F6 and execute raylib_compile_execute script | |||||
| * Note that compiled executable is placed in the same folder as .c file | |||||
| * | |||||
| * You can find all basic examples on C:\raylib\raylib\examples folder or | |||||
| * raylib official webpage: www.raylib.com | |||||
| * | |||||
| * Enjoy using raylib. :) | |||||
| * | |||||
| * This game has been created using raylib 1.1 (www.raylib.com) | |||||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||||
| * | |||||
| * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||||
| * | |||||
| ********************************************************************************************/ | |||||
| #include "raylib.h" | |||||
| #define MAX_TUBES 100 | |||||
| int main() | |||||
| { | |||||
| // Initialization | |||||
| //-------------------------------------------------------------------------------------- | |||||
| int screenWidth = 800; | |||||
| int screenHeight = 450; | |||||
| InitWindow(screenWidth, screenHeight, "Floppy Bird"); | |||||
| InitAudioDevice(); // Initialize audio device | |||||
| Sound coin = LoadSound("resources/coin.wav"); | |||||
| Sound jump = LoadSound("resources/jump.wav"); | |||||
| Texture2D background = LoadTexture("resources/background.png"); | |||||
| Texture2D tubes = LoadTexture("resources/tubes.png"); | |||||
| Texture2D floppy = LoadTexture("resources/floppy.png"); | |||||
| Vector2 floppyPos = { 80, screenHeight/2 - floppy.height/2 }; | |||||
| Vector2 tubesPos[MAX_TUBES]; | |||||
| int tubesSpeedX = 2; | |||||
| for (int i = 0; i < MAX_TUBES; i++) | |||||
| { | |||||
| tubesPos[i].x = 400 + 280*i; | |||||
| tubesPos[i].y = -GetRandomValue(0, 120); | |||||
| } | |||||
| Rectangle tubesRecs[MAX_TUBES*2]; | |||||
| bool tubesActive[MAX_TUBES]; | |||||
| for (int i = 0; i < MAX_TUBES*2; i += 2) | |||||
| { | |||||
| tubesRecs[i].x = tubesPos[i/2].x; | |||||
| tubesRecs[i].y = tubesPos[i/2].y; | |||||
| tubesRecs[i].width = tubes.width; | |||||
| tubesRecs[i].height = 255; | |||||
| tubesRecs[i+1].x = tubesPos[i/2].x; | |||||
| tubesRecs[i+1].y = 600 + tubesPos[i/2].y - 255; | |||||
| tubesRecs[i+1].width = tubes.width; | |||||
| tubesRecs[i+1].height = 255; | |||||
| tubesActive[i/2] = true; | |||||
| } | |||||
| int backScroll = 0; | |||||
| int score = 0; | |||||
| int hiscore = 0; | |||||
| bool gameover = false; | |||||
| bool superfx = false; | |||||
| SetTargetFPS(60); | |||||
| //--------------------------------------------------------------------------------------- | |||||
| // Main game loop | |||||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||||
| { | |||||
| // Update | |||||
| //---------------------------------------------------------------------------------- | |||||
| backScroll--; | |||||
| if (backScroll <= -800) backScroll = 0; | |||||
| for (int i = 0; i < MAX_TUBES; i++) tubesPos[i].x -= tubesSpeedX; | |||||
| for (int i = 0; i < MAX_TUBES*2; i += 2) | |||||
| { | |||||
| tubesRecs[i].x = tubesPos[i/2].x; | |||||
| tubesRecs[i+1].x = tubesPos[i/2].x; | |||||
| } | |||||
| if (IsKeyDown(KEY_SPACE) && !gameover) floppyPos.y -= 3; | |||||
| else floppyPos.y += 1; | |||||
| if (IsKeyPressed(KEY_SPACE) && !gameover) PlaySound(jump); | |||||
| // Check Collisions | |||||
| for (int i = 0; i < MAX_TUBES*2; i++) | |||||
| { | |||||
| if (CheckCollisionCircleRec((Vector2){ floppyPos.x + floppy.width/2, floppyPos.y + floppy.height/2 }, floppy.width/2, tubesRecs[i])) | |||||
| { | |||||
| gameover = true; | |||||
| } | |||||
| else if ((tubesPos[i/2].x < floppyPos.x) && tubesActive[i/2] && !gameover) | |||||
| { | |||||
| score += 100; | |||||
| tubesActive[i/2] = false; | |||||
| PlaySound(coin); | |||||
| superfx = true; | |||||
| if (score > hiscore) hiscore = score; | |||||
| } | |||||
| } | |||||
| if (gameover && IsKeyPressed(KEY_ENTER)) | |||||
| { | |||||
| for (int i = 0; i < MAX_TUBES; i++) | |||||
| { | |||||
| tubesPos[i].x = 400 + 280*i; | |||||
| tubesPos[i].y = -GetRandomValue(0, 120); | |||||
| } | |||||
| for (int i = 0; i < MAX_TUBES*2; i += 2) | |||||
| { | |||||
| tubesRecs[i].x = tubesPos[i/2].x; | |||||
| tubesRecs[i].y = tubesPos[i/2].y; | |||||
| tubesRecs[i+1].x = tubesPos[i/2].x; | |||||
| tubesRecs[i+1].y = 600 + tubesPos[i/2].y - 255; | |||||
| tubesActive[i/2] = true; | |||||
| } | |||||
| floppyPos.x = 80; | |||||
| floppyPos.y = screenHeight/2 - floppy.height/2; | |||||
| gameover = false; | |||||
| score = 0; | |||||
| } | |||||
| //---------------------------------------------------------------------------------- | |||||
| // Draw | |||||
| //---------------------------------------------------------------------------------- | |||||
| BeginDrawing(); | |||||
| ClearBackground(RAYWHITE); | |||||
| DrawTexture(background, backScroll, 0, WHITE); | |||||
| DrawTexture(background, screenWidth + backScroll, 0, WHITE); | |||||
| if (!gameover) | |||||
| { | |||||
| DrawTextureEx(floppy, floppyPos, 0, 1.0, WHITE); | |||||
| //DrawCircleLines(floppyPos.x + floppy.width/2, floppyPos.y + floppy.height/2, floppy.width/2, RED); | |||||
| } | |||||
| for (int i = 0; i < MAX_TUBES; i++) | |||||
| { | |||||
| if (tubesPos[i].x <= 800) DrawTextureEx(tubes, tubesPos[i], 0, 1.0, WHITE); | |||||
| //DrawRectangleLines(tubesRecs[i*2].x, tubesRecs[i*2].y, tubesRecs[i*2].width, tubesRecs[i*2].height, RED); | |||||
| //DrawRectangleLines(tubesRecs[i*2 + 1].x, tubesRecs[i*2 + 1].y, tubesRecs[i*2 + 1].width, tubesRecs[i*2 + 1].height, RED); | |||||
| } | |||||
| DrawText(FormatText("%04i", score), 20, 20, 40, PINK); | |||||
| DrawText(FormatText("HI-SCORE: %04i", hiscore), 20, 70, 20, VIOLET); | |||||
| if (gameover) | |||||
| { | |||||
| DrawText("GAME OVER", 100, 180, 100, MAROON); | |||||
| DrawText("PRESS ENTER to RETRY!", 280, 280, 20, RED); | |||||
| } | |||||
| if (superfx) | |||||
| { | |||||
| DrawRectangle(0, 0, screenWidth, screenHeight, GOLD); | |||||
| superfx = false; | |||||
| } | |||||
| EndDrawing(); | |||||
| //---------------------------------------------------------------------------------- | |||||
| } | |||||
| // De-Initialization | |||||
| //-------------------------------------------------------------------------------------- | |||||
| UnloadTexture(background); // Texture unloading | |||||
| UnloadTexture(tubes); // Texture unloading | |||||
| UnloadTexture(floppy); // Texture unloading | |||||
| UnloadSound(coin); // Unload sound data | |||||
| UnloadSound(jump); // Unload sound data | |||||
| CloseAudioDevice(); // Close audio device | |||||
| CloseWindow(); // Close window and OpenGL context | |||||
| //-------------------------------------------------------------------------------------- | |||||
| return 0; | |||||
| } | |||||