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| /******************************************************************************************* | |||
| * | |||
| * raylib game - Floppy Bird | |||
| * | |||
| * Welcome to raylib! | |||
| * | |||
| * To test examples, just press F6 and execute raylib_compile_execute script | |||
| * Note that compiled executable is placed in the same folder as .c file | |||
| * | |||
| * You can find all basic examples on C:\raylib\raylib\examples folder or | |||
| * raylib official webpage: www.raylib.com | |||
| * | |||
| * Enjoy using raylib. :) | |||
| * | |||
| * This game has been created using raylib 1.1 (www.raylib.com) | |||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
| * | |||
| * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include "raylib.h" | |||
| #define MAX_TUBES 100 | |||
| int main() | |||
| { | |||
| // Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| int screenWidth = 800; | |||
| int screenHeight = 450; | |||
| InitWindow(screenWidth, screenHeight, "Floppy Bird"); | |||
| InitAudioDevice(); // Initialize audio device | |||
| Sound coin = LoadSound("resources/coin.wav"); | |||
| Sound jump = LoadSound("resources/jump.wav"); | |||
| Texture2D background = LoadTexture("resources/background.png"); | |||
| Texture2D tubes = LoadTexture("resources/tubes.png"); | |||
| Texture2D floppy = LoadTexture("resources/floppy.png"); | |||
| Vector2 floppyPos = { 80, screenHeight/2 - floppy.height/2 }; | |||
| Vector2 tubesPos[MAX_TUBES]; | |||
| int tubesSpeedX = 2; | |||
| for (int i = 0; i < MAX_TUBES; i++) | |||
| { | |||
| tubesPos[i].x = 400 + 280*i; | |||
| tubesPos[i].y = -GetRandomValue(0, 120); | |||
| } | |||
| Rectangle tubesRecs[MAX_TUBES*2]; | |||
| bool tubesActive[MAX_TUBES]; | |||
| for (int i = 0; i < MAX_TUBES*2; i += 2) | |||
| { | |||
| tubesRecs[i].x = tubesPos[i/2].x; | |||
| tubesRecs[i].y = tubesPos[i/2].y; | |||
| tubesRecs[i].width = tubes.width; | |||
| tubesRecs[i].height = 255; | |||
| tubesRecs[i+1].x = tubesPos[i/2].x; | |||
| tubesRecs[i+1].y = 600 + tubesPos[i/2].y - 255; | |||
| tubesRecs[i+1].width = tubes.width; | |||
| tubesRecs[i+1].height = 255; | |||
| tubesActive[i/2] = true; | |||
| } | |||
| int backScroll = 0; | |||
| int score = 0; | |||
| int hiscore = 0; | |||
| bool gameover = false; | |||
| bool superfx = false; | |||
| SetTargetFPS(60); | |||
| //--------------------------------------------------------------------------------------- | |||
| // Main game loop | |||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||
| { | |||
| // Update | |||
| //---------------------------------------------------------------------------------- | |||
| backScroll--; | |||
| if (backScroll <= -800) backScroll = 0; | |||
| for (int i = 0; i < MAX_TUBES; i++) tubesPos[i].x -= tubesSpeedX; | |||
| for (int i = 0; i < MAX_TUBES*2; i += 2) | |||
| { | |||
| tubesRecs[i].x = tubesPos[i/2].x; | |||
| tubesRecs[i+1].x = tubesPos[i/2].x; | |||
| } | |||
| if (IsKeyDown(KEY_SPACE) && !gameover) floppyPos.y -= 3; | |||
| else floppyPos.y += 1; | |||
| if (IsKeyPressed(KEY_SPACE) && !gameover) PlaySound(jump); | |||
| // Check Collisions | |||
| for (int i = 0; i < MAX_TUBES*2; i++) | |||
| { | |||
| if (CheckCollisionCircleRec((Vector2){ floppyPos.x + floppy.width/2, floppyPos.y + floppy.height/2 }, floppy.width/2, tubesRecs[i])) | |||
| { | |||
| gameover = true; | |||
| } | |||
| else if ((tubesPos[i/2].x < floppyPos.x) && tubesActive[i/2] && !gameover) | |||
| { | |||
| score += 100; | |||
| tubesActive[i/2] = false; | |||
| PlaySound(coin); | |||
| superfx = true; | |||
| if (score > hiscore) hiscore = score; | |||
| } | |||
| } | |||
| if (gameover && IsKeyPressed(KEY_ENTER)) | |||
| { | |||
| for (int i = 0; i < MAX_TUBES; i++) | |||
| { | |||
| tubesPos[i].x = 400 + 280*i; | |||
| tubesPos[i].y = -GetRandomValue(0, 120); | |||
| } | |||
| for (int i = 0; i < MAX_TUBES*2; i += 2) | |||
| { | |||
| tubesRecs[i].x = tubesPos[i/2].x; | |||
| tubesRecs[i].y = tubesPos[i/2].y; | |||
| tubesRecs[i+1].x = tubesPos[i/2].x; | |||
| tubesRecs[i+1].y = 600 + tubesPos[i/2].y - 255; | |||
| tubesActive[i/2] = true; | |||
| } | |||
| floppyPos.x = 80; | |||
| floppyPos.y = screenHeight/2 - floppy.height/2; | |||
| gameover = false; | |||
| score = 0; | |||
| } | |||
| //---------------------------------------------------------------------------------- | |||
| // Draw | |||
| //---------------------------------------------------------------------------------- | |||
| BeginDrawing(); | |||
| ClearBackground(RAYWHITE); | |||
| DrawTexture(background, backScroll, 0, WHITE); | |||
| DrawTexture(background, screenWidth + backScroll, 0, WHITE); | |||
| if (!gameover) | |||
| { | |||
| DrawTextureEx(floppy, floppyPos, 0, 1.0, WHITE); | |||
| //DrawCircleLines(floppyPos.x + floppy.width/2, floppyPos.y + floppy.height/2, floppy.width/2, RED); | |||
| } | |||
| for (int i = 0; i < MAX_TUBES; i++) | |||
| { | |||
| if (tubesPos[i].x <= 800) DrawTextureEx(tubes, tubesPos[i], 0, 1.0, WHITE); | |||
| //DrawRectangleLines(tubesRecs[i*2].x, tubesRecs[i*2].y, tubesRecs[i*2].width, tubesRecs[i*2].height, RED); | |||
| //DrawRectangleLines(tubesRecs[i*2 + 1].x, tubesRecs[i*2 + 1].y, tubesRecs[i*2 + 1].width, tubesRecs[i*2 + 1].height, RED); | |||
| } | |||
| DrawText(FormatText("%04i", score), 20, 20, 40, PINK); | |||
| DrawText(FormatText("HI-SCORE: %04i", hiscore), 20, 70, 20, VIOLET); | |||
| if (gameover) | |||
| { | |||
| DrawText("GAME OVER", 100, 180, 100, MAROON); | |||
| DrawText("PRESS ENTER to RETRY!", 280, 280, 20, RED); | |||
| } | |||
| if (superfx) | |||
| { | |||
| DrawRectangle(0, 0, screenWidth, screenHeight, GOLD); | |||
| superfx = false; | |||
| } | |||
| EndDrawing(); | |||
| //---------------------------------------------------------------------------------- | |||
| } | |||
| // De-Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| UnloadTexture(background); // Texture unloading | |||
| UnloadTexture(tubes); // Texture unloading | |||
| UnloadTexture(floppy); // Texture unloading | |||
| UnloadSound(coin); // Unload sound data | |||
| UnloadSound(jump); // Unload sound data | |||
| CloseAudioDevice(); // Close audio device | |||
| CloseWindow(); // Close window and OpenGL context | |||
| //-------------------------------------------------------------------------------------- | |||
| return 0; | |||
| } | |||