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Update standard_lighting.c

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Ray hace 6 años
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      examples/others/standard_lighting.c

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examples/others/standard_lighting.c Ver fichero

@ -113,7 +113,7 @@ int main()
material.maps[MAP_DIFFUSE].color = WHITE; material.maps[MAP_DIFFUSE].color = WHITE;
material.maps[MAP_SPECULAR].color = WHITE; material.maps[MAP_SPECULAR].color = WHITE;
model.material = material; // Apply material to model
model.materials[0] = material; // Apply material to model
Light spotLight = CreateLight(LIGHT_SPOT, (Vector3){3.0f, 5.0f, 2.0f}, (Color){255, 255, 255, 255}); Light spotLight = CreateLight(LIGHT_SPOT, (Vector3){3.0f, 5.0f, 2.0f}, (Color){255, 255, 255, 255});
spotLight->target = (Vector3){0.0f, 0.0f, 0.0f}; spotLight->target = (Vector3){0.0f, 0.0f, 0.0f};

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